Название: Cities: Skylines Жанр: Симуляторы, Стратегии Разработчик: Colossal Order Издатель: Paradox Interactive Дата выхода: 10 марта 2015 Платформы: PC, MAC Игра в steam
MINIMUM: OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit) Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB DirectX: Version 9.0c Network: Broadband Internet connection Hard Drive: 4 GB available space RECOMMENDED: OS: Microsoft Windows 7/8 (64-bit) Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz Memory: 6 GB RAM Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 4 GB available space
мда пожалел я теперь что построил адронный коллайдер. безработица растет, на фабриках никто работать не хочет, все шибко умные и народ тысячами с города сваливает. надо новую игру начинать.
Дата: Воскресенье, 29.03.15, 02:33 | Сообщение # 219
Willing, пару страниц назад кидали видео как там чел решает проблему с трафиком, но в целом это не решение. Надо самому анализировать потоки транспорта по ходу расширения города, строить развилки, односторонние шестиполосные дороги и так далее, по мне не так уж легко всё это проделать, особенно когда население подтягивается к 100к.
Дата: Воскресенье, 29.03.15, 04:12 | Сообщение # 220
как не странно проблема решается тротуарами. попробовал создать город на основе таких вот частей http://steamcommunity.com/sharedfiles/filedetails/?id=407453595 и чудо на дорогах совсем нет машин жителей. только грузовики, полиция пожарные и тд. красота =)
Дата: Понедельник, 30.03.15, 03:15 | Сообщение # 226
ЦитатаPSP17 ()
попробовал как ты говорил, работает good
=) буду себе город строить такими зонами =) удобно =) а под монументы отдельно отводить кусочки. минус этого - народ не пользуется общественным транспортом за все время метро использовали 8 человек
вопрос. в диспетчере содержимого в пункте модификации - перестали отображаться все модификации. тоесть из 22 установленнх видно только 15 и ниже прокрутить нельзя и врубить или вырубить их. никто не сталкивался с таким?
Bugfixing-Patch 1.0.7c is LIVE 7 апреля - TotalyMoo|twitch/pugsieandmoo Greetings Chirpies!
Easter is over, and so is the wait for the next patch for Cities: Skylines. As previously mentioned our core focus lies in solving the most common technical and accessibility issues some users are experiencing which should be clearly noticeable in this update.
You might recognize some of these patch notes from previous threads, the reason being that we patched previously and then retracted it due to unexpected technical issues.
Please note that if you run a heavily modded version of the game you might want to disable your mods and start a new city to ensure the vanilla game works properly - before you try running your modded city. We can not assume responsibility for the stability of your game when using mods but highly guarantee this practice (as well as regularly backing up your saves!)
If you're experiencing issues with this patch please inform us in this thread so that we can easily monitor the severity and frequency of your problem. Patchnotes 1.0.7c (incl. 1.0.7b and 1.0.7) • Fixed: disappearing custom assets should now show normally • Modding: assembly version should now be ignored when loading a map • Misc: Embedded mod information to save games (to help debugging and for future improvements) • Asset editor: fixed an issue where dragging/rotating props may conflict • Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases • Asset editor: fixed problems sometimes occurring when rescaling models in the import window • Localization: German loading tips improved • Warning text added when enabling a mod • Save to cloud box now remain checked if the loading was performed from a cloud save • Japanese garden for everyone • Added command line parameter "-limitfps x" to set a target fps • Mac/Linux: Fixed custom assets not loading due to an invalid PNG format. • Mac: Removed menu bar & docks in fullscreen mode • Asset Editor: the default size of assets created from templates now matches the template size if loading props • Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game • Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected • Asset Editor: fixed cases where LODs may not rotate with the building in the import panel • Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar) • Locale: added LOADING text • Misc: fixed a case where command line arguments may conflict • Misc: removed an invalid key binding option • Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots • Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now • Misc: Save map does not show builtin and workshop maps any longer • UI: Fixed arrows sprites not showing feedback when interacted with • UI: Fixed color picker color not displaying in the right color space • No more duplicate name error for identical names coming from different packages • Paths can not be built inside elevated roads anymore • Elevated roads can now be upgraded or changed direction if one-ways .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file) • French localization improved • General audio improvements (should help address the sound stuttering issue with some sound cards)
We'd like to thank you all for being patient with us in these times of post-launch funsies (we promise that's the professional term) and hope that we can continue working together to better Cities: Skylines one update at a time!
Important note for users with modded games: Please use "--noWorkshop" and "--disableMods" as launch options when running 1.1.0 for the first time to ensure there are no conflicts. Several of your favorite mods will need to be updated before working properly with this version.
Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Buildings. This update is, as promised, totally free to all our players - current and future.
So what are you getting today? • Over 50 European style buildings • Wall-to-wall buildings enabling players to build those European streets and neighbourhoods • Three new starter maps • Tunnels, one of the community’s most requested features • A number of Asset Editor additions including the ability to import custom vehicles • A multitude of smaller cosmetic additions and bug fixes. Please note: • The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them. • Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access. Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.
“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.
Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.” Full patch notes for Cities: Skylines 1.0.7 - 1.1.0
Features & New • New: European theme added • New: 72 European buildings in the European theme • New: Support for corner and adjacent buildings in the European theme • New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River) • New: Tunnels for roads and rail added • New: Metro tunnels can be built at different levels • Options: V sync option added • Options: Invert Y mouse axis added
Editor & Modding • Launch options: added -noWorkshop to disable Steam workshop • Asset editor: Increased limit for bridge pillar count • Asset editor: Hedge added to residential props • Asset editor: Added custom vehicle importing • Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel) • Asset editor: New editable properties exposed • Asset editor: Added ability to inherit building unlock milestone from template • Asset editor: vehicles have a Steam tag "Vehicle" • Asset editor: Fixed cut off text and missing spaces in the Properties box • Asset editor: Water Service buildings can now have proper pipe connections • Asset editor: Custom harbors and cargo harbors are now usable in-game • Asset editor: Custom airports now get visited by planes, like an actual airport • Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing • Asset editor: Fixed missing texture for landfills • Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized • Content manager: Introduced a new layout • Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive • Map editor: Fixed issue where users could place a water source outside the map area • Map editor: Fixed free camera hotkey not working
Bugfixes & Misc • Linux: support for JPG workshop previews added • Linux: users can now use numpad-Enter in-game • Linux: Fixed rare issue where users crashed due to a faulty asset • Fixed issue with 1x1 buildings "disappearing" when zoomed out too far • Fixed several localization issues • devInfo.txt is no longer needed • Achievements are now properly localized • Small contrast changes in some information windows to improve colorblind accessibility • Fixed issue where some elevated roads became immune to interaction • Metro and train lines now properly update when changed • Cruise ships no longer travel over land :’( • The 2x2 OreCrusher now has a purpose in life • Ireland is properly represented on the Union Jack • Cursor no longer disappears when you press Esc whilst rotating the camera • Adjusted upkeep cost of some roads to the one displayed in their tooltip • People no longer die when your city is at 0 population • Fixed an issue where right clicking a button would highlight it incorrectly • Fixed an issue where free camera mode was not enabled after viewing milestones • Fixed an issue where changing language in-game would not change language for some menus • Fixed an issue with mouse button key bindings • Fixed an issue where the options menu would not be closed properly by hitting the esc key • Fixed an issue where temporary save files would sometimes be visible • Fixed an issue where roads would snap to inaccessible sections of hydro dams • Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus • Trees in terrain heights view should now have the proper colors for their elevation • Fixed an issue where users could elevate the height of gravel paths, even though they could not place them • Fixed a minor graphical issue in the content manager • Fixed some text alignment problems • Text references to left and right mouse buttons now take left-handed mouse settings into account • Added confirmation prompt for Reset Unique Buildings