⇢ All Windows 10 Exlusive Titles (GOW4, Forza 3, etc.) ⇢ All upcoming Ubisoft games (100% Denuvo) ⇢ ABZU ⇢ ADR1FT ⇢ ANNO 2205 (after update 1.3) ⇢ Batman: Arkham Knight with DLCs/updates ⇢ Battlefield 1 ⇢ Champions of Anteria ⇢ Dishonored 2 ⇢ Edge of Nowhere ⇢ F1 2016 ⇢ Far Cry Primal ⇢ Fernbus Simulator ⇢ FIFA 16 ⇢ FIFA 17 ⇢ Football Manager 2017 ⇢ God Eater 2: Rage Burst ⇢ Hitman ⇢ Homefront: The Revolution ⇢ Just Cause 3 ⇢ Might & Magic Heroes VII: Trial by Fire ⇢ Moto Racer 4 ⇢ Need For Speed ⇢ Planet Coaster ⇢ Plants vs. Zombies: Garden Warfare 2 ⇢ Rise of the Tomb Raider: 20th Anniversary Edition ⇢ Sherlock Holmes: The Devil’s Daughter ⇢ Sims 4: City Living ⇢ Star Wars: Battlefront ⇢ Titanfall 2 ⇢ Total War: Warhammer ⇢ Unravel ⇢ WRC 6
deema_35, кроме твоих примеров, если не брать "старые" взломы, остается только INSIDE, который ломали 47 дней (могу ошибаться). Среднее значение - 107 дней. Но: 1) Среднее, как показатель, уязвим к выбросам. Уберем Лару - среднее равно 86, уберем инсайд (и вернем Лару) - 122. Уберем и Лару и инсайд - 98 дней. 2) Размер выборки - 5 наблюдений. Ни о каких выводах на ее основе речи быть не может.
Почему так игнорируют вариант, что процесс взлома банально занимает много времени? Ведь каждая игра, как я понял, имеет уникальную реализацию применения защиты. Отсюда и трудности. К тому же, мы ведь не знаем, сколько человек в CPY. Может их 3-5 человек, да вдобавок имеющих работу на полный день и семьи. Также сам процесс вполне может быть не (или плохо) автоматизируем.
На сколько я помню Лара была первой игрой защищённой новой версией Denuvo поэтому её так долго ломали. 3DM как раз и сдались, когда эта версия Denuvo появилась.
RELEASE NAME ───────■ Metal.Gear.Solid.V.Ground.Zeroes.UPDATE.1.0.0.5-CPY RELEASE DATE ───────■ 29/11/2016 SHOP RELEASE DATE ──■ - RELEASE TYPE ───────■ DOX KIND ───────────────■ Kojima FORMAT ─────────────■ - PROTECTION ─────────■ Steam + Stub FILES N ────────────■ 33x50MB
World-renowned Kojima Productions showcases another masterpiece in the Metal Gear Solid franchise with Metal Gear Solid V: Ground Zeroes. Metal Gear Solid V: Ground Zeroes is the first segment of the `Metal Gear Solid V Experience' and prologue to the larger second segment, Metal Gear Solid V: The Phantom Pain launching thereafter. MGSV: GZ gives core fans the opportunity to get a taste of the world-class production's unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation. The critically acclaimed Metal Gear Solid franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the Metal Gear Solid universe. This is the experience that core gamers have been waiting for. Key Features: THE POWER OF FOX ENGINE - Ground Zeroes showcases Kojima Productions' stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience. INTRODUCTION TO OPEN WORLD DESIGN - The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user. UNRESTRICTED STEALTH - Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement. MULTIPLE MISSIONS AND TASKS -Ground Zeroes boasts a central story mode and Side-Ops missions ranging from tactical action, aerial assaults and "covert" missions that will be sure to surprise. REDESIGNED INTERFACE - Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.
░ ░ ▒ ▒ ▓▄ ▄▓ ██▄▄ ▀▀▀██ ▀▀▀██ ▀▀▀██ ██ ▀▀▀██ ▄▄██ ▀████▄▄▄ █ ▄█ ██ ▄█ ██ ▄█ ██ ▄ ██ ▄█ ██ █ ▄▄▄████▀ ▀████████████─█ ▄██▄▄▄▄ ██▄▄▀▀ ██ ██ ██ ██ ██▄▄██ █─███████████▀ ▄████▀▀▀ █ ██ ▀██ ▀██▀▀██ ▄▄ ██ ██ ██ ██ █ ▀▀▀████▄ ██▀▀ ██▄▄██ ██ ██▄ ██▄▄██ ██▄▄██ ██ ▀▀██ ▓▀ ▀▓ ▒ Established in 1999, we are possibly the oldest Italian-based ▒ ░ release group still in activity. We express a big THANK YOU to ░ all those friends who helped us in various forms throughout thes years! Don't forget to support the companies and to keep the Scene about FUN. :-) ─·─
Fondato nel 1999, CPY e' probabilmente il piu' vecchio gruppo release in Italia ancora in attivita'. Ringraziamo DI CUORE tutti gli amici che ci hanno aiutati in ogni maniera in questi anni! Ricordate di supportare le compagnie cinematografiche e di ▒ software, e che la Scena dev'essere basata sul DIVERTIMENTO. :-) ░ ▓▄ ▒ ██▄▄ █▀▀██ ▀▀▀██ ██ █ ▄▓ ▀████▄ █ ▄█ ██ ▄█ ██ ██ ██ █ ▄▄██ ▀████████████████████─█ ▄██ ▄▄ ██▄▄██ ██▀▀██▀ █─█████████████████████▀ ▄▄▓█▀▀ █ ██ ██ ██ ██ █ ▀▀█▓▄▄ ▓██▀ ██▄▄██ ██ ██ ▀██▓ ██ ██ ▓██ Greets to CODEX, ENCRyPTED - iAT & all our friends. ██▓ ███ ███ ███ ▓ ▓ ███ ▓███▄ ▄▄█ █▄▄ ▄███▓ ▀▓██████▀ Ascii ■ gK ▀██████▓▀ ▀▀▀▀ ▀▀▀▀