Если несколько лет назад безумной популярностью пользовались игры про Вторую мировую войну, то в последние годы каждый уважающий себя разработчик считает своим долгом сделать шутер про зомби. Как правило, такие игры похожи друг на друга как близнецы, но есть и приятные исключения — достаточно вспомнить ту же Dead Island. Определенного внимания заслуживает и зомби-шутер State of Decay от студии Undead Labs.
Впервые об этом проекте заговорили еще полтора года назад. Тогда он носил название Class 3 и создавался только для Xbox 360. Теперь же игру переименовали в State of Decay и расширили список целевых платформ — проект создается не только для Xbox 360, но и для РС.
Разработчики отмечают, что главной особенностью State of Decay станет огромный открытый мир, который будет меняться в зависимости от действий героя. При этом Undead Labs не собирается жестко ограничивать игрока рамками сценария. Он сможет самостоятельно выбрать место для своей базы и заняться ее укреплением, устраивать вылазки за припасами и ресурсами, сражаться с зомби и спасать других персонажей, если захочет это сделать.
Игра создается на CryEngine3.
Информации о State of Decay пока немного, но уже заработал официальный сайт проекта, где вскоре появятся новые подробности. Кроме того, можно посмотреть дебютный ролик шутера, в котором State of Decay предстает во всей красе.
Ребят, помнится где-то видел тему про Скайрим, мол покупаешь только игру а все длц скачиваешь и у вас получается лицензия со всеми длц (жалко вникать не стал, терь много вопросов), так вот для State of Decay можно проделать такие махинации ? )
Дата: Воскресенье, 22.06.14, 14:36 | Сообщение # 457
Ребят, никто не сталкивался с такой проблемой? Вообщем в игре наблюдаются жуткие графические артефакты. Карточка HD 7870 2gb, дрова 14.6. Раньше в игре такого не было. Игра лицензия.
Дата: Воскресенье, 22.06.14, 17:13 | Сообщение # 458
ЦитатаSpartak276 ()
Ребят, никто не сталкивался с такой проблемой? Вообщем в игре наблюдаются жуткие графические артефакты. Карточка HD 7870 2gb, дрова 14.6. Раньше в игре такого не было. Игра лицензия.
у меня 7850, все гладко, попробуй дрова обновить или откатить
Кто играет с начала появления русского языка в игре(типо официального) - было ли хоть какое то редактирование текста? Недавно только установил игру(последний раз играл в версию с любительским переводом, который стоит заметить был без двух минут отличным) и сразу же наткнулся на несколько кривых фраз в описании, не говоря уже о том что перевод зацензурен. Или в идеале может кто нибудь сможет любительский русик(только текст, без шрифтов) адаптировать под новую версию?
update 27(17) -OFFICIAL LAUNCH- Notes, 06/23/14 - V14.6.23.5340 -Addressed an area where the player could get out of the environment -Disabled Crytek!!! error message box, we just dump an error log and exit now. -Fixed the shipping container we thought was fixed but actually wasn't in the shipyard area. -Sasquatch is now immortal at the inception of the THE mission -Julene Horn is now only scripted to die once, leaving only one Rucksack. **Affects the -cases in which she dies during the mission, AND the case where the player dies. -Supply Run with Kilo mission now does not trigger when he is a follower. -Fixed an audio crash on continuing a game.
update 26(16) -OFFICIAL LAUNCH- Notes, 06/18/14 - V14.6.16.4257 *Lifeline: -Fixed instances where players were only getting credit for rescuing 8 or less soldiers. -Zombies no longer disappear if a siege finishes while you are away from the base. -Fixed Words of Encouragement bonuses that weren't being applied during Radio Calls for assistance after stamina depletion if you've exited the game and then continued. -Fixed a bad character reference with a small text change. -Shortened Sasquatch's overblown and silly name. -Fixed power lines that were not lining up correctly and horizontally sticking out in the. -Fixed church crosses that weren't loading in correctly and appeared as black. -Fixed instances where the players were getting stuck on a wheelchair sign near the supermarket. -Fixed cameras going through the wall of the building near the Landing Zone. -Fixed spot where the player could get out of the intended environment. -Fixed two buildings that when viewed from specific areas were partially buried in the ground. -Fixed an area where environmental zombies (Zeds that aren't meant to be interacted with) were easily visible to the player. -Fixed AI hang for when NPC's would refuse to get into vehicles. -Renamed the advice-giving doctor "Schupman". -Fixed a series of text errors. -Fixed issues with Julene's friend becoming unresponsive when Julene would die while gathering at her house. -Fixed issue with Vienna Cho never becoming rescue-able. (This should help with progression stalls.) -Fixed an issue with broken stats that was tied to the generator and refrigeration. The construction bonuses would become too high but the refrigeration wouldn't offset and everyone would become sick if they would quit and reload multiple times. These should now give correct bonuses. -An invisible wall was removed from a small danger zone near black Friday -Made a pathing change to prevent zombies from running through the back wall of the building *Breakdown: -Fixed localization capabilities for RV text. *All: -Added dump files that will help us discover why ULL Crashes are happening. -Disabled rumble when we enter a scene (should fix infinite rumble when you finish a siege with rumble active) -Fixed Medical Advice and Words of Encouragement across all games
update 25(15) -OFFICIAL LAUNCH- Notes, 06/05/14 - V14.6.5.3080 *Lifeline: -Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue. -Important persons should no longer become 'Away From Home' and will stay at the base. -Removed a problematic issue preventing Cho from acknowledging successes once she was at your base. -Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death. -Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.) -Vehicles should now be repaired by advanced Workshops post siege. -Eldridge's post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs. -Removed teleports from VIP "Found" scenes, to prevent ugliness in cases where the intended building is not cast. -Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time. -Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better. -Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable. -Baroque church near international district should no longer appear blown out with black squares atop each steeple. *Breakdown: -Display score between breakdown levels -Grenade launchers and mines now count towards Grenadier *All: -Fix to a rucks-in-trucks crash. (From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.) -Fix painkiller and snack resets in Supply Locker after next day. One per population decrement +/- morale/sickness of population -Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.
Дата: Воскресенье, 31.08.14, 12:40 | Сообщение # 464
State of Decay: Year One Survival Edition выйдет летом 2015 года в цифровом виде на XONE и PC (Steam), а также в розничной продаже
Hell yes, we’re making State of Decay for Xbox One!
Man, it felt good to write that. There’s a huge difference between “We think it’s a good idea and we’re seriously considering it”, and “Hell yes, we’re working hard on it right now.” It’s generally a good idea to wait until you can say “hell yes”, because until then, Things Can Change, but we’ve crossed that threshold for State of Decay on Xbox One.
State of Decay is coming to Xbox One via the State of Decay: Year One Survival Edition. While we’re still very much in development, here’s what I can tell you today.
First, we’re remastering the game in glorious 1080p, with sharper textures, a refined user interface, and more environment detail. We’re also taking advantage of the more powerful hardware by remastering and adding new environment effects, and increasing the fidelity and smoothness of character and zombie animations throughout the game. And along with these visual enhancements, we’ll ensure the game runs at a rock-solid frame rate and polish out a few glitches along the way.
Next, we’re creating some new content — not an entire DLC’s worth, but a few cool new mission types, new weapons, vehicles, and perhaps a hero or two. We’ll also be making some of your favorite characters from Lifeline (yes, Sasquatch) available as playable characters in Breakdown, and taking some of the new base options from Lifeline and making them available in Breakdown and the core State of Decay game. And then we’ll throw in half an hour of new music from State of Decay composer Jesper Kyd.
Finally, we’re bundling both Breakdown and Lifeline DLC releases into the game to create the ultimate State of Decay experience.
As of today we have the game up and running on Xbox One (and you may see some video of that coming out of our media announcement at the Lab last night, including this bit from Major Nelson), and it already looks fantastic, but we still have a long way to go to make the visual improvements worthy of Xbox One hardware. We’ll crank on that through the fall, and plan to release State of Decay: Year One Survival Edition, both digitally on Xbox One and PC/Steam, and at retail, in spring 2015.
For those of you who’ve played State of Decay, I know you’ll have lots of questions. Will my characters transfer over? What is the upgrade path for current players? Have the system specs for the PC changed? How much will it cost? I don’t have answers to these questions today, but rest assured we’re working on them, and I’ll let you know as soon as I can. What I can tell you is that we’re always aware the reason we have the opportunity to continue making State of Decay games is because of your support, and that will guide every decision we make.
This is the first of many planned next-gen steps for the State of Decay franchise. We’re working hard on Year One, but rest assured there are other, perhaps bigger, irons in the fire as well. I’ll let you know about those the moment I can say, “Hell yes!”
В сети был опубликован дебютный трейлер грядущего переиздания зомби-проекта State of Decay: Year One Survival Edition для PC и Xbox One.
Игра обзавелась обновленной графической составляющей в 1080p и поддержкой достижений. Переиздание также познакомит с новыми персонажами, даст возможность пострелять с новых видов оружия и покататься на новых машинах. В его состав также входят дополнения Lifeline и Breakdown.
Выход проекта состоится 28-го апреля по цене $29.99.
в гта действительно внесли кучу изменений,и она действительно считается ремастер для пк и новых приставок,но вот это,где чуток подкрутили картинку,которую можно было изначально сделать в основной игре называется халтурой,дорогой ты наш друг,а таких халтур сейчас нынче пруд пруди. Добавят пару настроек переименовав в Day One Ultra Mega Edition и продают по новой