Разработчик: RedLynx Издатель:Ubisoft Entertainment Даты выхода игры: 16 апреля 2014г Жанры:Arcade / Racing (Motorcycles) / 3D Платформы: PC, Xbox 360, Xbox One, PlayStation 4 Описание: Окунитесь в бесконечный поток гоночных состязаний в невероятном мире Trials Fusion. Покажите все, на что способны, преодолевая препятствия и взлетая ввысь на трамплинах в попытках побить рекорды лучших гонщиков мира. Неважно, проходите ли вы трассу в одиночку, состязаетесь с друзьями или участвуете в глобальном турнире — в окружающем вас мире всегда царит дух соревнования. При этом гонки на официальных трассах — это лишь начало. Тех, кто намерен покорять все новые и новые безумные трассы, ждет богатый мир пользовательских треков, созданных самыми изобретательными и умелыми авторами. Долгосрочная поддержка игры и регулярное добавление в нее новых функций и контента позволят еще больше расширить вселенную Trials и неустанно радовать игроков новыми необычными испытаниями. В состав DLC вошли 10 новых трасс, 18 новых заданий, 5 новых наград и призов, а также десятки новых объектов редактора трасс. Это первое из шести дополнений, входящих в состав сезонного пропуска – в будущем фанатов жанра ждут Empire of the Sky, Welcome to the Abyss, Fire in the Deep, Fault One Zero и After the Incident.
Знать бы как что странно, они грузятся мгновенно, как обычные трассы, так мало весят что ли
Конешно мало. Тут лежат: c:\Users\[username]\Documents\TrialsFusion\SavedGames\ папки с длинными именами типа 0000000000000000000000000000000021407a9d49-0-0000000000000
Запустил кучу карт, залез в папку, и обнаружил, что карты не сохранились пробовал до финиша доезжать некоторые, тоже не всегда работает. В чем прикол не знаю, но в той папке сохранился 21 трек, надеюсь это не с карьеры и они запустятся Трассы
Дата: Понедельник, 28.04.14, 01:20 | Сообщение # 46
Вышел пропер релиз Trials.Fusion.Proper-SKIDROW в котором они опустили Codex
Код
S K I D R O W .the leading force.
proudly presents Trials Fusion (c) Ubisoft
27-04-2014......Release Date - Protection.........UbisoftSteam Racer..............Game Type - Disk(s)....................1 DVD
PROPER NOTES
In the past we used to protect our creations, but lately we have found out, that even the most functional cryptationtools, have certain limits when i comes to prevent it from stealing cpu resources.
Furthermore we have noticed, that some people that use our releases, sometimes have issues with our work being notified as dangerous, when they run them on machines with certain antivirus, spam, spyware etc. programs. Therefore we have decided to let our work, which is OUR work, be as clean and direct as you can get it.
Time went by, and The Leading Force wasn't living up to being The Leading Force on the outside, then we do keep on working on "something" within the group. And from time to time, release something to keep our fans happy - and nobody knows what the future brings. -)
While we do LOVE competition and challenges, so when new game iso groups rise, they for sure get our attention, when it comes to their work on emulating services as the wellknown Steam and Ubisoft ones.
These "protections" are not hard to do, but damn time consuming to build from the ground and up.
Some of these "new" groups have borrowed Steam emu-code and ideas from public places, and maybe even hired persons from these places too. That would at least explain why there stille are tags from those places inside their code.
Then a group like CODEX comes into the scene doing Steam and recently a Ubisoft protected game release - Trials.Fusion-CODEX.
While looking inside their emulationcode, we discovered something that was about to shock us completely.
It was OUR work, OUR emulator, and CODEX must be stupid to think, that we don't mark our code, but we had it clean on our screens, that CODEX are theives of our Ubisoft emu. 99 procent of all their API calls in the code is identical with ours.
We did of course plant several "stealth" API calls, that identify and tag our work. Yet those API calls are inside the CODEX emulation dlls.
Link above show one, out of many proofs of stolen code. It shows the original function written by the coder, using a global variable for another function. Basicially the way the coder wrote the API, to set the flag is unique, and simply copy and paste of our code by CODEX.
To finalize their CODEX stupidity - they set the wrong parameter for "CreateFile" API when it comes to "folders". We do use "GENERICREAD", cause of an important point, Windows simply dont allow "GENERICALL" without admin rights.
Дата: Понедельник, 28.04.14, 17:36 | Сообщение # 48
Itachi91, надеюсь так как релиз группа никакая. ничего интересного ни сделали. лучше уж пусть будут FLT. не говоря уже о не сцен группах. так то на сцене остались RLD FLT SKIDROW и RAZER91911 засветился. билд игры тот же? только кряк проппер?
CODEX is rather new to the scene, so it was to be expected that one of the old established groups would sooner or later start picking at us. Now Skid Row took a poor attempt to actually score again in a scene that has overtaken them ...
If you are throwing accusations of stolen code around , atleast make sure your information is correct. We did not copy your code , nor do we have any interest in copying it. After investigating your emu, we find that your code is hilarious and lacking , but we do not hold this against you and we encourage everybody who is able to verify that the two emulators are different in numerous ways that disproves any claims of copying. More about the difference further at the bottom.
The reasons given for a PROPER release of Trials Fusion are so far fetched, that we decided to clear a few things up. So heres an extract of Skid Rows accusations with our statements:
SKIDROW: "99 procent of all their API calls in the code is identical with ours." CODEX: Of course thats the case because we are trying to emulate uplay, and thats how uplay works. So if you take a look at ANY other UBI emu available - you will definetly find a lot of code loking alike. Like the simplest of all; return 0/1. This is in fact the most used way of returning a function that has no real value in the game.
SKIDROW: "We did of course plant several "stealth" API calls, that identify and tag our work. Yet those API calls are inside the CODEX emulation dlls." CODEX: Which API calls are you referring to then? Maybe they are too stealth that they can't be found anymore ...
SKIDROW: "Link above show one, out of many proofs of stolen code. It shows the original function written by the coder, using a global variable for another function. Basicially the way the coder wrote the API, to set the flag is unique, and simply copy and paste of our code by CODEX." CODEX: The "unique" flag you supposedly set, is actually in OUR code a DWORD array which holds a simple value for telling the function that is called - to define if the Overlap Operation has been completed or not. Now how unique is that approach ? ...
SKIDROW: "To finalize their CODEX stupidity - they set the wrong parameter for "CreateFile" API when it comes to "folders". We do use "GENERIC_READ", cause of an important point, Windows simply don`t allow "GENERIC_ALL" without admin rights." CODEX: Didn't you accuse us that we copy/pasted your entire emu ? So why are there differences now ? Maybe because we coded everything ourselves .. Thanks for pointing that out.
As a result to this pathetic attempt to make everyone believe we are copycats, we had to spend some time looking into their crappy code and found some interesting and obvious differences:
- CODEX emu is written in c++ , SR emu is written in ASM - how can you blindly copy/paste there ? - CODEX emu uses 76 Imports, SR emu uses 27 Imports - CODEX emu has 75 Exports, SR emu has 70 Exports - CODEX doesn't use file padding, SR does - CODEX uses heaprealloc and heapsize, SR doesn't - CODEX emu doesn't need a patched .exe in Trials Fusion to work, SR emu does need it ... - CODEX uses 6 vars for their read function, SR uses 7 vars - .....
We could go on showing you a lot more differences, but we don't think it's worth the effort since nothing is stolen.
Concerning your nice little picture where you "busted" us, here's our 2 cents to this awesome finding :
Our original c++ code :
UPLAY_R1_LOADER int UPLAY_HasOverlappedOperationCompleted (TwoDwords * OverlappedOperationCompleted) { if (OverlappedOperationCompleted->a2){ Ovrlaped[0] = DWORD(&OverlappedOperationCompleted->a1); return 0; } else return 1; }
CODEX is open for a head to head discussion about this issue. You guys know where to find us! We will no further have this silly discussion in public anymore .. We have nothing to hide and wont participate in your "let's beat the new guy before he gets too strong" mission.
о чём говорит вырезка из кода внизу? большинству со мной это не понять
Как я понял из перевода гугла, эмулятор скидров и эмулятор кодекса отличаются и не слабо, они написаны на разных языках и т.д. и из-за этого скопировать они не могли его.
trials_fusion.exe_uplay.rar [4.58 МБ] here are saves to unlock all DLC\Uplay rewards(execpt the "Proud Hero" and "Party Hat") for both the SKIDROW and CODEX cracks. save unlocks... Season Pass(Future DLC, Crater Hazmat Suit, Light up the Skies Body Kit and Wheels) Uplay Rewards(Frowning Clown Mask, Squirrel Mask and Hue Body Kit and Wheels) Pre-Order Bonuses(Thrillseeker Rhino Mask and Fallen Angel Body Kit) also the save is at 0% progress.. ENJOY!! :8=) trials_fusion_uplay_unlocker_for_SKIDROW_crack.rar [930 байт] trials_fusion_uplay_unlocker_for_CODEX_crack.rar [924 байт]
Дата: Понедельник, 04.08.14, 19:52 | Сообщение # 55
Зря потратился на делюкс и сезонный пропуск наиграл всего 10 часов, не интересно на компе играть в триал, а вот на телефоне уже убита куча времени на игры в этом жанре
Дата: Понедельник, 04.08.14, 20:54 | Сообщение # 56
ЦитатаVoid92 ()
Зря потратился на делюкс и сезонный пропуск наиграл всего 10 часов, не интересно на компе играть в триал, а вот на телефоне уже убита куча времени на игры в этом жанре
Пройдите демонстрационную версию нового Trials и получите полную версию игры в подарок. Об оригинальной акции объявила компания Ubisoft — 22 июля в Uplay станет доступна демо-версия Trials of the Blood Dragon и, если вы сможете пройти её с 15 попыток, то компания подарит полную версию игры.
Ubisoft в честь Китайского Нового Года раздает игры, щас эта игра Trials fusion Нужен VPN с китайским ip После того как нашли работающий vpn Идем сюда https://free.ubisoft.com/promotions/trials_fusion/18/pc/login Ввести логин и пароль совоего аккаунта. Игра появится на вашем аккаунте. 2 других игры также будут бесплатными http://www.ubisoft.com.cn/events/sf_giveaway Следующие раздачи 5 и 12 февраля. Если пишет, что "Учетная запись временно заблокирована...", это значит, что слишком много народу с этого ip ломится. Ждем пару минут, обновляете страницу и по новой.