Дата: Понедельник, 02.06.14, 19:16 | Сообщение # 1
Разработчик: NetherRealm Studios Издатель:Warner Bros. Interactive Entertainment Даты выхода игры: 14 апреля 2015 Жанры:Fighting Платформы: PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 Официальный сайт | Страница игры в Steam Описание: “Mortal Kombat всегда считался одной из ведущих серий файтингов и, работая над Mortal Kombat X, мы хотим использовать мощь нового поколения консолей, предоставляя игрокам самую интенсивную игру в жанре. Наша команда в NetherRealm упорно трудится, чтобы предложить фанатам новых персонажей, новые режимы и новый графический движок”.
“Созданный на основе технологий нового поколения, Mortal Kombat X совмещает невероятную графику, знаменитую кинематографичную подачу и совершенно новую игровую механику. Впервые в истории серии Mortal Kombat X позволит игрокам выбирать из множества вариантов каждого персонажа, подбирая для боя стратегию и сам боевой стиль. Вооружившись новыми сетевыми возможностями, игроки станут участниками непрекращающейся онлайн-битвы, в которой каждое сражение имеет значение”.
“Игроки смогут снова окунуться в историю, ключевыми фигурами которой являются знаменитые персонажи вроде Скорпиона и Саб-Зиро, а также новые претенденты турнира”.
Minimum: OS: 64-bit: Vista, Win 7, Win 8 Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz Memory: 3 GB RAM Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850 DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 25 GB available space Recommended: OS: 64-bit: Win 7, Win 8 Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950 DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 40 GB available space
Спорю на соседский гараж, что и это будет не последний пак. Персов ещё вагон, которых можно будет добавить из предыдущих частей, да и пару новых придумать
LinkOFF, Возможно. Но много персов новых, и достаточно много старых нету. Многие были бы не против, если бы разрабы вернули со временем каких нибудь бывалых. Вот, надеюсь, что всё таки будут паки...
You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired) Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.) User now can leave a KOTH session as king without taking a loss There are new secret brutalities to discover!
Character Specific Fixes
D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2 D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it
Cassie - Single Shot is +2 on hit (up from -9)
Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile Ermac - increased Soul Burst damage by 4 Ermac - increased Soul Blast damage by 10
Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)
Ferra/Torr - increased damage on Grab 'n' Stab by 3 Ferra/Torr - increased damage on Deep Stab by 4
Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8) Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5) Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5) Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7) Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5) Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch
Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist
Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)
Jax – opponent can no longer techroll after x-ray
Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9) Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0
Kano - Black Dragon Ball (enhanced) damage increased by 4 Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27) Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)
Kenshi - Down + BK can no longer be high parried Kenshi – it is now easier to juggle combo after Sword Dance Kenshi – several moves were not combo damage scaling correctly on hit Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height) Kenshi (Kenjutsu) - removed armor from Tele-Strike
Kitana – now pokes out with a fan in Punishing Poke (Down + FP) Kitana - Rising Blades can now be special move 2in1’d out of on hit Kitana - 2nd fan in enhanced Fan Toss is now a mid block Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12) Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10) Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK) Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown Kitana (Assassin) - reduced meter gain from parry Kitana (Assassin) - Princess Parry startup is now 7 (down from 18) Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)
Kotal Kahn – Towards + FK can no longer be high parried Kotal Kahn (Sun God) - improved hitbox on Sun God Choke
Kung Jin (Ancestral) - now goes into a ducking state during Low Shot
Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit Kung Lao (Hat Trick) - Hat Call Back is now a mid block Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames
Liu Kang - adjusted several hitboxes to hit more consistently Liu Kang - 3 more active frames on down BP Liu Kang - now goes into a ducking state during low fireballs Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of Liu Kang (Dualist) - Low Soul Sphere is now a low block
Mileena - adjusted several hitboxes to hit more consistently Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7) Mileena (Piercing) - now goes into a ducking state during Low Sai Mileena (Ravenous) - increased hit advantage on grab specials Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.
Quan Chi - opponent can no longer techroll after x-ray Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab
Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of Raiden - reduced the hitbox of Electric Fly & Thunder Fly Raiden (Thunder God) - slightly less chip damage on charged normals Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)
Reptile - adjusted several hitboxes to hit more consistently Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility Reptile - Slithering Slaps (Away + BP) increased damage by 2 Reptile - increased damage of Slink combo (FP, BP, FP) by 4 Reptile - increased damage on Deadly Venom combo (FP, BK) by 4 Reptile - decreased damage of Dragon Kick (FK) by 2 Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2 Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20 Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2 Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)
Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2 Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4 Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4 Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2 Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4
Shinnok - adjusted several hitboxes to hit more consistently Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3 Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4) Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14) Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit
Sonya - adjusted several hitboxes to hit more consistently Sonya – added 5 more recovery frames on Air Drop when missed Sonya - Energy Blast is a mid block and -5 on block (up from -15) Sonya - increased damage of Flying Kick (enhanced) by 4 Sonya - increased damage of Leg Slam by 5 Sonya (Covert Ops) - Garrote Parry is no longer throw immune Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP) Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks
Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides
Tanya – last hit of throw will now combo damage scale correctly Tanya - adjusted several hitboxes to hit more consistently Tanya - can't attack for 10 frames after a blocked Quick Teleport Tanya - removed armor from Quick Teleport Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack Tanya (Pyromancer) – slightly increased pushback on blocked fireballs
Дополнение с Хищником для Mortal Kombat X еще не вышло, однако уже можно взглянуть на видео, демонстрирующее одно из фаталити этого персонажа. Дополнение все еще в разработке и релиз его состоится в Июле. Точная дата пока не сообщается.
Также есть еще несколько минут геймплея с Хищником.