We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.
This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
Startup issues (Steam Only): Fixed C++ runtime error showing up on startup preventing some users from running the game. Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all. Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed. Updated options screen with among other things: Independent mouse sensitivity control for aim and regular navigation. Mouse and Gamepad X axis inversion Option to disable keyboard button prompts. Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch: A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode. New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost. New graphics option to disable film-grain independently from 'Screen Effects'. Improved HBAO+ quality, including better occlusion for distant objects. Improved NVIDIA SLI performance. (Steam only) Fixed SLI glitches during water/snow effects. (Steam only) Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode. Performance optimization for situations where Razer Chroma features are enabled. (Steam Only) Improvements to Razer Chroma effects. (Steam Only) Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more. Fixed mouse cursor not always being hidden when using gamepad. Fixed major stuttering in Endurance mode. Fixes for Endurance leaderboards. Fixed Remnant Resistance missions occasionally not starting. Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers. Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required. A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Обновление не придёт если вы патчили файл для активации DLC.
Цитата
Нельзя проверить кэш или обновить игру в стиме если у вас стоит модифицированный packageinfo.vdf Что бы обновить игру или проверить кэш, восстановите оригинал. После всех действий можно вернуть модифицированный или пропатчить снова. Если файлы DLC обновились то необходимо внести корректировку данных "MountedDepots" в файле appmanifest_391220.acf
Обновление не придёт если вы патчили файл для активации DLC.
Ну так об этом же изначально предупреждали, чтобы делали копию оригинала. Вернул все на место и обновление прошло. Сейчас попробую снова DLC активировать =)
Вообщем появилась возможность отключить Film Grain, что делает картинку чище, появилась опция настройки отражений, которая даёт +5 фпс при понижении с очень высоких до высоких при дальнейшем понижении роста фпс не наблюдалось, появилась настройка мышки и её плавности и улучшилась работа в SLI, ещё HBAO+ стало лучше
Всё больше думается что 3дм просто купили. Уж больно много они берут. Как будто единственные хакеры мира которые умеют делать кряки. Я не уменьшаю их заслуг, но нужно понимать что ты не один такой умный.
We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.
This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
Startup issues (Steam Only): Fixed C++ runtime error showing up on startup preventing some users from running the game. Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all. Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things: Independent mouse sensitivity control for aim and regular navigation. Mouse and Gamepad X axis inversion Option to disable keyboard button prompts. Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch: A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode. New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost. New graphics option to disable film-grain independently from 'Screen Effects'. Improved HBAO+ quality, including better occlusion for distant objects. Improved NVIDIA SLI performance. (Steam only) Fixed SLI glitches during water/snow effects. (Steam only) Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode. Performance optimization for situations where Razer Chroma features are enabled. (Steam Only) Improvements to Razer Chroma effects. (Steam Only) Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more. Fixed mouse cursor not always being hidden when using gamepad. Fixed major stuttering in Endurance mode. Fixes for Endurance leaderboards. Fixed Remnant Resistance missions occasionally not starting. Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers. Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required. A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Всё больше думается что 3дм просто купили. Уж больно много они берут. Как будто единственные хакеры мира которые умеют делать кряки. Я не уменьшаю их заслуг, но нужно понимать что ты не один такой умный.
Они единственные, кто может сломать сложную защиту на данный момент. Madnes, уже было.
Ребят подскажите пжл как прыгнуть ласточкой в воду? В геотермальной долине есть испытания, но она просто прыгает как бревно в воду, из-за этого не активируется испытание