Patch 0.2.1 (27th May 2016)
People that were stuck in mission 2 should be more lucky now too
Also, we improved a bit navigation (the player was sometime moving to its last valid position, reported as "player moving in the opposite direction" bug
Patch 0.2.0 (27th May 2016)
GENERAL:
New : ROS (for Resource Opposition System) : a brand new system for managing resources.
New : Combo attacks for all weapon classes, with new animations and passive effects.
Changed : Mana is now called Umbra.
Improved: Low graphic settings are more optimized. Now displays lower texture resolution.
Several new weapon trails are implemented
Added a new system for spawning particle over magic weapons.
ENVIRONMENT:
New: A temple replace the dark forest. It is still WIP.
Various changes and optimizations
Fixed an inaccessible zone at the beginning
Fixed a physic problem at the same zone
Fixed: torchs shadows
Lighting improvements in Amarth, depending on the weather.
LOCALIZATION:
Fixed: Russian language is now in the menu selection
Fixed: Lots of corrections and improvements in both EN and FR
IA:
Fixed NightStalkers not reacting to ranged attacks
UI:
Whole New HUD (for ROS)!
New: Option to choose the scale of the HUD.
Right click should now equip any item on the correct slot.
Fixed a bug allowing players to equip weapons on armor slots.
While dual wielding, removing the item in the left hand will automatically set the right hand item in the left hand.
Fixed the size of some weapon items
Fixed a bug that was not removing active effects icons.
Added description over active effects icons
Added tooltip for almost all UI elements
GAMEPLAY:
New : Umbral Catalyst spell. Unleash devastating spells for a few seconds !
Slightly changed the camera angle
RENDERING:
New: Reworked default trails for all weapon combos
New: added new particle effects for magic weapons
Improved: directional blood for base combos
CHARACTERS:
Modified : Ogres variants are now a little heavier
Fixed : Body's material of the Butcher Zombie has been modified : the spine and eyes should no longer appear alone.
ANIMATION: Added more than 25 new animations for per weapon combo system
Patch 0.1.10 (06 May 2016)
GENERAL:
New: Item type "dagger" and dagger weapon
Fix: Navigation in randomly generated dungeon was sometime problematic due to some ignored click for character deplacement. This issue should be fixed now. Let us know how it goes for you.
Improve: The "Controls" page now displays how to use potions and "active dodge"
Fix: Merchant is now displaying item names and details correctly
ENVIRONMENT:
Numerous corrections in the Open World
The zone around Amarth has been modified. This allow not lose the player, to more focus to the quests and make the open world more important, as it is less accessible. It is completely WIP and it will probably be modified a lot in the future.
6 new rooms for randomly generated dungeons
Various fixes for the weather sytem
The water displays now correctly the rain ripples
Pickable vegetation objects such as mushrooms are not displayed with a Barrel placeholder anymore.
LOCALIZATION:
Chinese update thanks to ngacnlcq!
German update thanks to CoTTo!
UI:
Improved items and potions icons in the inventory
Great mushroom item has now an image
ANIMATION:
Several animation redesign.
Patch 0.1.91 (28 April 2016)
A small patch to fix some issue from the latest patch. Here is the changelog :
GAMEPLAY:
Fixed : Navigation with mouse was not targetting the right enemy nor moving in the pointed direction when the button was pressed.
Fixed an issue not displaying the "Return To Amarth" option for newly created character in the Death Screen menu.
Fixed skill bar not reinitializing correctly for newly loaded characters.
Fixed player not teleporting back out of a randomly generated dungeon when leaving using the entrance.
Modified : Butcher Open Wound effect reduced again.
Patch 0.1.9 (28th April 2016)
GENERAL:
Huge performance improvements. The performance shouldn't decrease over time now.
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.
New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile
UI:
Improve: The HUD displaying loot icons is now running in 60 frame per second - Icon struttering is fixed.
Fixed: Waypoints name weren't displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree
LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French.
So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. Thank you guys you are doing a great job
The fonts are work in progress.
GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
New weapons to loot !
Improve: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar)
Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)
ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.
CHARACTERS:
Fixed : Capes are now properly saved and loaded
ANIMATION:
Various fixes for player animations
Ogre default attack modified
Patch 0.1.8 (25th April 2016)
GENERAL:
New: Potion system is now working correctly. Potions takes time to refill, but Globes will refille 33% of the given potion ressource (Health globe for Heath potion, Mana globes for Mana potion ect)
New: German localization by Cotto (Thanks Cotto!)
New: Chinese localization by ngacnlcq (Thanks ngacnlcq!)
New: The blood is now directional, it goes depending of how you hit the ennemy
New: The dead impulse is also now directional
Improve: Many performance upgrade on various systems, making the game smoother during long play session. More significant performance upgrade are in progress too.
ENVIRONMENT:
Improve: small performance improvement when outside Amarth (more layer switch)
Improve: less physic collision problems around Amarth
Improve: Various things in the open world, especially the area under Amarth
Improve: New fog settings
UI:
Improve: Loot icons position update depending of the graphic quality. Very smooth in High and Very High mode, a bit less for Medium and Low, for optimization.
Fix: show fps option is now saved
New: Camera shake option in Game Settings
New: Quest Markers option in Game Settings
New: Gore Mode option in Game Settings
New: Items dropped in the inventory or in the belt now play a quick animation.
CHARACTERS:
Fix: the player is no longer leaning when suddenly changing direction
ANIMATION:
Modified: Ghoul animations
Modified: Ogre animations
Patch 0.1.7 (08th April 2016)
GENERAL:
New: (Game changing) Dodge system: Press the space bar to perform a quick escape move. It costs 5 stamina points, available per default. New: 13 new Skills New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest) New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory Fix: graphical options are now saved (low effect mode, SVOTI, and distant depth of field) Fix: Camera rotation issue Fix: Camera stuttering - The player acceleration has been increased while the basic inertia stays smooth Fix: Dual Wielded weapons were not correctly restored when loading a characters Fix: Several crashes involving Orc skills Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution. Modify: The max camera distance has been increased by 10%
UI:
Fix: Various missing localization (@ui_something) Fix: Dialog Box border removed Improve: Active Skills UI: Tooltip on Power and Utility Improve: Top screen health bar design Improve: Passive Skill Panel looks decent now Modify: Text font for each UI panels Modify: Close button is now similar in each main UI windows
ENVIRONMENT:
Fix: Unending night in the open World Modified: new lighting for the Character Selection Fix: remove the player chest in the dungeons
AUDIO:
Modified: Replaced the (annoying) sound when you learn a spell Fix: Some sounds were ignoring the Volume parameters
CHARACTERS:
New: Level of Details of "Ogre". New: Level of Details of "Pythus". New: Level of Details for "Old Zombie". New: Level of Details for "Champion Orc". Improve: Burn particle for Pithus based models and skeleton models Improve: Driller model has new detailed texture (but the Improve: Eye shader for the player
AI:
Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes to close Improve: Fluid movement for Infernal Dogs
ANIMATION:
New: Default dodge animation for one handed and two handed poses New: Idle animation for NightStalker Improve: Dual wielding movement animations Improve: Dual wielding right attack animation Modified: Ghoul animations
PARTICLE EFFECTS:
New: Two handed Glass Hammer (looking really good :)) Improve: Effect of used Rage Globe on Player Improve: Explosion and trail of the Fire Rain Skill Improve: Effect of Charger Orc
GAMEPLAY
New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found. List: Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present Blizzard: A small blizzard will damage and snare affected enemies Chain Lightning: Lightning strikes several targets, bounding from one to another Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing. Lightning Bolt: Combo spells striking fast moving projectile all around Magnetic Strike: A fast casted, localized, lightning explosion Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby Force Shield: Provide you a chance to drop incoming attack or projectile Mass Frenzy: Enemies start to attack each other Ground Stomp: Stun all enemies nearby Umbral Bomb: A powerful explosion after a long delay in a localized area War Cry: Increase you armor and rage rating during a limited amount of time Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)