Дата: Понедельник, 01.11.10, 19:15 | Сообщение # 1
Название: Super Meat Boy Жанр: Platformer Мультиплеер: Без подробностей Разработчик: Team Meat Издатель: Team Meat Дата выхода: ноябрь 2010 Сайты игры:http://www.supermeatboy.com
Об игре: Super Meat Boy важен не столько как игра, сколько как явление, которое он олицетворяет. Этот красивый, сумасшедший и наверняка захватывающий платформер явно дает понять: инди-героев набралось так много, что их можно тасовать и стравливать в кроссоверах, словно супергероев Marvel или DC Comics.
Super Meat Boy — это взрыв. Словами не передать. Это вот так. Или так. Ар-р-р-р-р, нет! Так! Инди-супербоевик. Супермясо. Не сыпь мне соль на мясо
Про крутые платформеры принято говорить, что они не платформеры. Например, в Braid платформенная механика была лишь ширмой для истинного геймплея, актуальные игровые задачи решались не прыжками, а при помощи перемотки времени.
Super Meat Boy — это стопроцентный платформер, абсолютно банальный и безыскусный в плане базовой механики. Герой может только бегать и прыгать. Драться не умеет. Более того, даже если он красиво упадет монстру на голову, то тут же погибнет: врагов задевать нельзя. Цель каждого уровня — добежать до подружки по имени Bandage Girl (выглядит она как сексапильный розовый квадрат). Путь к предмету воздыханий Супермясного Парня преграждают ловушки: шипы, пилы, озера лавы и соляные залежи (наш герой — кусок оголенных мышц, и соприкосновение с солью для него смертельно). Ждете подвоха? Может, враг поскользнется на кровавом следе, который тянется за героем? Или сам Парень вдруг сумеет растечься по стене, как Гиш? Нет. Ничего подобного. Только платформы и только прыжки, все как 25 лет назад.
Подвох в том, что, если человеку в здравом уме показать любой уровень из Super Meat Boy, он решит, что над ним издеваются. Как вам клетка, сплошь утыканная гигантскими циркулярными пилами (в ней не то что прыгать, встать негде)? Или битва с боссом, который своим телом заполняет 90% процентов экрана и давит героя через секунду после начала схватки? У современных платформерных героев для таких случаев заготовлена магия: управление временем или, например, армия клонов. А Парень обходится одними только прыжками. Как ему это удается?
Все в дело в системе управления. Она идеальна. Герой чутко реагирует на команды джойстика — он способен в один прыжок перелететь половину экрана или аккуратно сдвинуться на один пиксель. Также вы тонко задаете скорость бега и можете менять направление полета во время прыжка. Кроме того, Парень еще умеет отталкиваться от стен (ладно, мы немного слукавили, заявив, что его способности ограничиваются лишь бегом и прыжками).
На миг заострим ваше внимание: звучит все вышеописанное откровенно банально, но это, мягко говоря, не так. За системой управления SMB стоит монументальная, можно даже сказать — универсальная концепция.
Красный богатырь
Представим условное игровое пространство, ограниченное четырьмя «стенами» вашего монитора. Марио в течение, допустим, десяти секунд смог бы допрыгать до середины экрана. Соник пробежал бы от одного конца до другого, а вот запрыгнуть бы уже никуда не успел. А наш герой за это время может побывать в любой его части. Каждый из 2 073 600 пикселей Full HD экрана — в его полном распоряжении.
Таким образом, выходит, что игрок становится всемогущим — настоящим Богом платформера. Нет такого места, куда бы он не смог запрыгнуть, нет такой опасности, которую не смог бы преодолеть. А раз так, жалеть его не надо.
Определившись с этим нюансом, разработчики включают такой хардкор, какого не было почти ни в одном другом платформере. Super Meat Boy безумно, неправдоподобно, оскорбительно сложная игра. Сложная — но проходимая, потому что вы Бог и все можете. Каждый из 350 (!) уровней сразу начинается с кульминации, и она не заканчивается до того самого момента, как вы, рыча, спасаете вожделенную подружку. Здесь всегда и все на пределе, ошибка в один пиксель равняется провалу. То есть в игре, например, присутствует дополнительный мотиватор — стена, которая едет за героем и заставляет бежать вперед. Есть ловушка — циркулярная пила, которую нужно перепрыгнуть. И есть пушка, стреляющая самонаводящимися ракетами (Парень настолько быстр, что умеет уворачиваться от них). Ну так вот, представьте уровень, где все три препятствия работают одновременно: героя давит стеной, его режут пилами и в то же время непрерывно обстреливают самонаводящимися ракетами. Ничего особенного, вы справитесь.
В завершение хотелось бы добавить небольшой комментарий. Инди-игры обычно измеряют качеством (а то и количеством) озарений, которые они нам преподносят. Перед тем как озарение испытает игрок, его испытывает геймдизайнер — а потом несет в массы в виде геймплея. Казалось бы, такие откровения могут прийти в голову любому человеку. Например, идея порталов или перемотки времени — не нужно быть Эйнштейном, чтобы придумать нечто подобное.
С Super Meat Boy история совершенно другая. Обычный человек никогда бы не смог вообразить такую игру — тут чувствуется страшный, просто колоссальный платформенный опыт. Все, что накопил Эдмунд Макмиллен, работая над Gish, Aether, Spewer, Meat Boy и Braid, ему удалось выплеснуть в новой игре. В своих статьях мы часто говорим об «аккумулированном опыте». Super Meat Boy — знаковый пример аккумулированного опыта платформера.
Работая над этой статьей, мы параллельно общались с Джонатаном Блоу (см. превью его The Witness в декабрьском выпуске «Игромании»). Разговор зашел о том, что 2010 год как-то слаб на инди. В противовес этому тезису Джонатан в первую очередь вспомнил о Super Meat Boy.
В общем, патриарх дал свое благословение. Кажется, у нас есть инди-игра года.
Install Notes: 1. Unpack the release with WinRAR or equivalent 2. Install by running unl-smb1.exe 3. Start game with SuperMeatBoy.exe 4. Enjoy!
Список исправлений:
- CRASH ON STARTUP Several Users reported crashes on Startup. An early version of the Steam Install Script got uploaded by me that didn't fully run DirectX, also I'm not sure I had all the proper prerequisites packed in the build. Either way, I have packed in everything that should be needed for DX, as well as updated the install script. Those who have already installed the game, I'm not sure this will help you...but if you are experiencing crashes on load after you have downloaded the update. Simply Click Here and run the DirectX Web Installer.
- CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error where save games weren't saving, mainly because a folder was missing in the installer, not sure why it got made on some builds and not others, but it was the problem. This would cause grabbing bandage girl to crash at random times as well as initial runs of the game to crash. Those of you that had problems with the game starting even after the install of DirectX, this could have been your problem. This issue has been (As long as the update makes the folder) resolved.
- STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in resolutions that their monitors would not display. Not sure what is causing this because I look at what the monitor can display, but either way I made a work around. Users can now force resolution and window settings to get the game to a working state where they can adjust them further. The commands are as follows: -fullscreen force full screen mode -windowed force windowed mode -640x480 force 640 x 480 resolution -800x600 force 800 x 600 resolution -1024x768 force 1024 x 768 resolution
With windowed and fullscreen options, the game will default to the last res that was tried, valid or no..so if you are having problems I recommend following the steps below to fix it. (I'm sure the majority of you know how to do this, but for those that don't see below).
Go to Library, then Right Click on Super Meat Boy and go to Properties
Click on Set Launch Options
Fill in the options starting with dashes and separated by spaces in the text field
-NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie. Players would play their stages and see no bosses. I uploaded them now, they are in.
-MENU CRASHES There were some menu bugs, mainly with the pause menu and the character select menu in game. These have been fixed
Performance Issues: We have scaled the textures best we can. There are 3 modes available to the command line. The gamedoes a miniprofile thing that determines what resolution and texture detail you should be running at...but sometimes this can be wrong. To help adjust performance issues you have 3 options:
-highdetail Highest detail -meddetail Medium detail -lowdetail Lowest detail
-lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on low detail, the game maintains a 50-60fps for most levels. It is very playable with extremely small load times. My computer here, with an NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS Un-VSynced. So that's basically you're range. Those are the two computers I had available during development, so they represent high end and low end.
Speaking of VSync, the game needs to be V Synced. I can't stress this enough. If you are experiencing Cutscenes running fast, or Meatboy freaking out while standing still, just switch on VSync and you'll be fine. This is something we cannot fix since Graphics Drivers can choose to ignore developer settings. I tried artifically limiting the framerate today and honestly I didn't like how it looked. It wasn't as smooth as VSynced (obviously) so...just VSync it.
If your game is running slow or you are having slow load times, just do lowdetail and a lower resolution and you'll be fine. If my little Aspire One running XP can do it, we can all do it:)
[Small update on Load Times] Thinking about it, the Atom has hyperthreading. I'm betting people with slow load times have single core non-hardward threaded processors. I'll look into this.
Release NFO:
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▄ █ ███ ███ ███▀▀███ ███ ███▀▀▀▀ ▀▀▀▀▀███ ███▀▀▀▀▀▀▀▀ ███ ███▀▀▀▀▀▀▀▀▀▀▀ ▀█ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ▀▀▀▀███ ███ ███ ███▀▀██▄ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███▀▀▀ ███▀▀███ ▀▀▀▀███ ███▀▀███ ███▀▀▀ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ▀▀▀▀▀▀▀▀ ███ ███ ▀▀▀▀▀▀ ███ ███ ▀▀▀▀▀▀▀ ███ ███ ███ ▀▀▀▀▀▀▀ ███ ███ █ █▄ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀ ▄█ ▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ P R E P A R E T O B E U N L E A S H E D ! !
Super Meat Boy incl Update 1 RIP ─────────────────────────────────────────────────────────────────────────── Release Date : 02/12/2010 Protection : Steam Release Type : RIP 31x5.00MB Company : Team Meat ─────────────────────────────────────────────────────────────────────────── Release Notes:
Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
Story mode, featuring over 300 levels spanning 5+ chapters
Play as a Head Crab! (Steam Exclusive)
33 legitimate Achievements
Warp zones that will warp you into other games
Over 16 unlockable able and playable characters from popular indie titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium
Epic Boss fights
Full Level Editor and Level Portal (January 2011)
A story so moving you will cry yourself to sleep for the rest of your life
- CRASH ON STARTUP Several Users reported crashes on Startup. An early version of the Steam Install Script got uploaded by me that didn't fully run DirectX, also I'm not sure I had all the proper prerequisites packed in the build. Either way, I have packed in everything that should be needed for DX, as well as updated the install script. Those who have already installed the game, I'm not sure this will help you...but if you are experiencing crashes on load after you have downloaded the update. Simply Click Here and run the DirectX Web Installer.
- CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error where save games weren't saving, mainly because a folder was missing in the installer, not sure why it got made on some builds and not others, but it was the problem. This would cause grabbing bandage girl to crash at random times as well as initial runs of the game to crash. Those of you that had problems with the game starting even after the install of DirectX, this could have been your problem. This issue has been (As long as the update makes the folder) resolved.
- STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in resolutions that their monitors would not display. Not sure what is causing this because I look at what the monitor can display, but either way I made a work around. Users can now force resolution and window settings to get the game to a working state where they can adjust them further. The commands are as follows:
-fullscreen force full screen mode -windowed force windowed mode -640x480 force 640 x 480 resolution -800x600 force 800 x 600 resolution -1024x768 force 1024 x 768 resolution
With windowed and fullscreen options, the game will default to the last res that was tried, valid or no..so if you are having problems I recommend following the steps below to fix it. (I'm sure the majority of you know how to do this, but for those that don't see below).
Go to Library, then Right Click on Super Meat Boy and go to Properties
Click on Set Launch Options
Fill in the options starting with dashes and separated by spaces in the text field
-NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie. Players would play their stages and see no bosses. I uploaded them now, they are in.
-MENU CRASHES There were some menu bugs, mainly with the pause menu and the character select menu in game. These have been fixed
PERFORMANCE ISSUES
We have scaled the textures best we can. There are 3 modes available to the command line. The gamedoes a miniprofile thing that determines what resolution and texture detail you should be running at...but sometimes this can be wrong. To help adjust performance issues you have 3 options:
-highdetail Highest detail -meddetail Medium detail -lowdetail Lowest detail
-lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on low detail, the game maintains a 50-60fps for most levels. It is very playable with extremely small load times. My computer here, with an NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS Un-VSynced. So that's basically you're range. Those are the two computers I had available during development, so they represent high end and low end.
Speaking of VSync, the game needs to be V Synced. I can't stress this enough. If you are experiencing Cutscenes running fast, or Meatboy freaking out while standing still, just switch on VSync and you'll be fine. This is something we cannot fix since Graphics Drivers can choose to ignore developer settings. I tried artifically limiting the framerate today and honestly I didn't like how it looked. It wasn't as smooth as VSynced (obviously) so...just VSync it.
If your game is running slow or you are having slow load times, just do lowdetail and a lower resolution and you'll be fine. If my little Aspire One running XP can do it, we can all do it:)
[Small update on Load Times] Thinking about it, the Atom has hyperthreading. I'm betting people with slow load times have single core non-hardward threaded processors. I'll look into this.
1. Unpack the release with WinRAR or equivalent 2. Install by running unl-smb1.exe 3. Start game with SuperMeatBoy.exe 4. Enjoy!
Additional Notes:
Even though they fixed a lot of bugs, it's still very bugged. They updated almost all game content, that's why it's a complete pack of the original release.
FounteR, ну ты в стим зайди-то. через 5 часов она доступна только будет. А игруха знатная должна быть. Если кто играл в Н или Н+ на зызе или на дс - не пропустите
у кого нибудь получилось на джое сыграть? у меня SpeedLink Strike 2 его игра видит, но как будто некоторые клавиши залипли и не реагируют. Эмули не помогают.
у кого нибудь получилось на джое сыграть? у меня SpeedLink Strike 2 его игра видит, но как будто некоторые клавиши залипли и не реагируют. Эмули не помогают
Вот, что нарыл на русторке по поводу подключения геймпадов (инструкция на английском языке)
Подключение геймпадов, отличных от Xbox 360
Игра без проблем должна поддерживать геймпад Xbox 360. Для подключения остальных контроллеров нашел руковдство.
Пошаговое руководство подключения геймпада: 1. Download the xbox 360 controller emulator 2. Extract the zip into your C:\Program Files\Steam\steamapps\common\super meat boy 3. Run the executable and configure your keys. This is pretty easy. Note that I had to actually set the D-pad directions to my D-pad 1 directions. Be careful to keep these set because the D-pad binds will be reset every time you open the utility. (screenshot) 4. "Fake Mode" in the options must be set to Normal. 5. Copy the xinput1_3.dll that it creates in the super meat boy directory. Rename the copy to xinput9_1_0.dll 6. Save your profile (click Save at the bottom) and exit the configuration utility. 7. Start the game.
Install Notes: 1. Unpack the release with WinRAR or equivalent 2. Install by running unl-smb1.exe 3. Start game with SuperMeatBoy.exe 4. Enjoy!
Список исправлений:
- CRASH ON STARTUP Several Users reported crashes on Startup. An early version of the Steam Install Script got uploaded by me that didn't fully run DirectX, also I'm not sure I had all the proper prerequisites packed in the build. Either way, I have packed in everything that should be needed for DX, as well as updated the install script. Those who have already installed the game, I'm not sure this will help you...but if you are experiencing crashes on load after you have downloaded the update. Simply Click Here and run the DirectX Web Installer.
- CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error where save games weren't saving, mainly because a folder was missing in the installer, not sure why it got made on some builds and not others, but it was the problem. This would cause grabbing bandage girl to crash at random times as well as initial runs of the game to crash. Those of you that had problems with the game starting even after the install of DirectX, this could have been your problem. This issue has been (As long as the update makes the folder) resolved.
- STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in resolutions that their monitors would not display. Not sure what is causing this because I look at what the monitor can display, but either way I made a work around. Users can now force resolution and window settings to get the game to a working state where they can adjust them further. The commands are as follows: -fullscreen force full screen mode -windowed force windowed mode -640x480 force 640 x 480 resolution -800x600 force 800 x 600 resolution -1024x768 force 1024 x 768 resolution
With windowed and fullscreen options, the game will default to the last res that was tried, valid or no..so if you are having problems I recommend following the steps below to fix it. (I'm sure the majority of you know how to do this, but for those that don't see below).
Go to Library, then Right Click on Super Meat Boy and go to Properties
Click on Set Launch Options
Fill in the options starting with dashes and separated by spaces in the text field
-NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie. Players would play their stages and see no bosses. I uploaded them now, they are in.
-MENU CRASHES There were some menu bugs, mainly with the pause menu and the character select menu in game. These have been fixed
Performance Issues: We have scaled the textures best we can. There are 3 modes available to the command line. The gamedoes a miniprofile thing that determines what resolution and texture detail you should be running at...but sometimes this can be wrong. To help adjust performance issues you have 3 options:
-highdetail Highest detail -meddetail Medium detail -lowdetail Lowest detail
-lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on low detail, the game maintains a 50-60fps for most levels. It is very playable with extremely small load times. My computer here, with an NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS Un-VSynced. So that's basically you're range. Those are the two computers I had available during development, so they represent high end and low end.
Speaking of VSync, the game needs to be V Synced. I can't stress this enough. If you are experiencing Cutscenes running fast, or Meatboy freaking out while standing still, just switch on VSync and you'll be fine. This is something we cannot fix since Graphics Drivers can choose to ignore developer settings. I tried artifically limiting the framerate today and honestly I didn't like how it looked. It wasn't as smooth as VSynced (obviously) so...just VSync it.
If your game is running slow or you are having slow load times, just do lowdetail and a lower resolution and you'll be fine. If my little Aspire One running XP can do it, we can all do it:)
[Small update on Load Times] Thinking about it, the Atom has hyperthreading. I'm betting people with slow load times have single core non-hardward threaded processors. I'll look into this.
Release NFO:
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▄ █ ███ ███ ███▀▀███ ███ ███▀▀▀▀ ▀▀▀▀▀███ ███▀▀▀▀▀▀▀▀ ███ ███▀▀▀▀▀▀▀▀▀▀▀ ▀█ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ▀▀▀▀███ ███ ███ ███▀▀██▄ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███▀▀▀ ███▀▀███ ▀▀▀▀███ ███▀▀███ ███▀▀▀ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █ █ ▀▀▀▀▀▀▀▀ ███ ███ ▀▀▀▀▀▀ ███ ███ ▀▀▀▀▀▀▀ ███ ███ ███ ▀▀▀▀▀▀▀ ███ ███ █ █▄ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀ ▄█ ▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ P R E P A R E T O B E U N L E A S H E D ! !
Super Meat Boy incl Update 1 RIP ─────────────────────────────────────────────────────────────────────────── Release Date : 02/12/2010 Protection : Steam Release Type : RIP 31x5.00MB Company : Team Meat ─────────────────────────────────────────────────────────────────────────── Release Notes:
Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
Story mode, featuring over 300 levels spanning 5+ chapters
Play as a Head Crab! (Steam Exclusive)
33 legitimate Achievements
Warp zones that will warp you into other games
Over 16 unlockable able and playable characters from popular indie titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium
Epic Boss fights
Full Level Editor and Level Portal (January 2011)
A story so moving you will cry yourself to sleep for the rest of your life
- CRASH ON STARTUP Several Users reported crashes on Startup. An early version of the Steam Install Script got uploaded by me that didn't fully run DirectX, also I'm not sure I had all the proper prerequisites packed in the build. Either way, I have packed in everything that should be needed for DX, as well as updated the install script. Those who have already installed the game, I'm not sure this will help you...but if you are experiencing crashes on load after you have downloaded the update. Simply Click Here and run the DirectX Web Installer.
- CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error where save games weren't saving, mainly because a folder was missing in the installer, not sure why it got made on some builds and not others, but it was the problem. This would cause grabbing bandage girl to crash at random times as well as initial runs of the game to crash. Those of you that had problems with the game starting even after the install of DirectX, this could have been your problem. This issue has been (As long as the update makes the folder) resolved.
- STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in resolutions that their monitors would not display. Not sure what is causing this because I look at what the monitor can display, but either way I made a work around. Users can now force resolution and window settings to get the game to a working state where they can adjust them further. The commands are as follows:
-fullscreen force full screen mode -windowed force windowed mode -640x480 force 640 x 480 resolution -800x600 force 800 x 600 resolution -1024x768 force 1024 x 768 resolution
With windowed and fullscreen options, the game will default to the last res that was tried, valid or no..so if you are having problems I recommend following the steps below to fix it. (I'm sure the majority of you know how to do this, but for those that don't see below).
Go to Library, then Right Click on Super Meat Boy and go to Properties
Click on Set Launch Options
Fill in the options starting with dashes and separated by spaces in the text field
-NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie. Players would play their stages and see no bosses. I uploaded them now, they are in.
-MENU CRASHES There were some menu bugs, mainly with the pause menu and the character select menu in game. These have been fixed
PERFORMANCE ISSUES
We have scaled the textures best we can. There are 3 modes available to the command line. The gamedoes a miniprofile thing that determines what resolution and texture detail you should be running at...but sometimes this can be wrong. To help adjust performance issues you have 3 options:
-highdetail Highest detail -meddetail Medium detail -lowdetail Lowest detail
-lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on low detail, the game maintains a 50-60fps for most levels. It is very playable with extremely small load times. My computer here, with an NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS Un-VSynced. So that's basically you're range. Those are the two computers I had available during development, so they represent high end and low end.
Speaking of VSync, the game needs to be V Synced. I can't stress this enough. If you are experiencing Cutscenes running fast, or Meatboy freaking out while standing still, just switch on VSync and you'll be fine. This is something we cannot fix since Graphics Drivers can choose to ignore developer settings. I tried artifically limiting the framerate today and honestly I didn't like how it looked. It wasn't as smooth as VSynced (obviously) so...just VSync it.
If your game is running slow or you are having slow load times, just do lowdetail and a lower resolution and you'll be fine. If my little Aspire One running XP can do it, we can all do it:)
[Small update on Load Times] Thinking about it, the Atom has hyperthreading. I'm betting people with slow load times have single core non-hardward threaded processors. I'll look into this.
1. Unpack the release with WinRAR or equivalent 2. Install by running unl-smb1.exe 3. Start game with SuperMeatBoy.exe 4. Enjoy!
Additional Notes:
Even though they fixed a lot of bugs, it's still very bugged. They updated almost all game content, that's why it's a complete pack of the original release.
Описание: Самая свежая, самая лучшая и самая исправленная версия игры, которая включает в себя все вышедшие на данный момент обновления. Просьба к админам обновить шапку.