Grim Dawn - духовный наследник Titan Quest, который создается усилиями молодой студии Crate Entertainment основанной выходцами из Iron Lore Entertainment. Игра представляет из себя экшен/RPG выполненной в фэнтезийной стилистике. Действие сюжета Grim Dawn разворачивается в империи Каирн, ставшей полем битвы двух потусторонних сил. Одна собирается использовать людей в качестве ресурса, вторая планирует истребить вид homo sapiens, чтобы он не достался врагу. Остатки человечества прячутся в убежищах и наблюдают за противостоянием. Железо заменило золотые монеты, а соль стала настолько ценным оружием, что ее перестали добавлять в пищу. Теперь у людей появилась надежда: некоторые выжившие обрели сверхъестественные споосбности, которые позволят дать отпор захватчикам. __________
Минимальные: o OS: Windows XP / Windows Vista / Windows 7 / Windows 8 o Processor: x86 compatible 2.0GHz or faster processor o Memory: 1 GB RAM o Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better o DirectX: Version 9.0c o Hard Drive: 5 GB available space o Sound Card: DirectX 9.0c compatible 16-bit sound card Рекомендуемые: o OS: Windows 7 o Processor: x86 compatible 3.0GHz or faster processor o Memory: 2 GB RAM o Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better o DirectX: Version 11 o Hard Drive: 5 GB available space
Меня очень разочаровало заявление о том, что Grim Dawn будет в 3 раза короче Titan Quest... Titan Quest Интересный, но его продолжительность средняя, я лично не доволен его продолжительностью. А делать игру ещё короче - это пипец... Надеюсь что аддоны будут =(
Crate Entertainment объявила, что с сегодняшнего дня стартует альфа-тестирование экшен RPG для PC – Grim Dawn. Пока доступ доступен только для тех, кто сделал предзаказ на игру – будет ли она в открытом доступе, не сообщается. Игра вызывает несколько смешанные чувства. Слишком затянутая разработка не особенно помогла тайтлу, но, с другой стороны, тем кто устал от Diablo 3 и Path of Exile возможно будет интересно.
Нашёл как по фиксить отображение меню и шрифтов! нужно отключить оверлей программы. в моём случае это playclaw 5 (просто добавить процесс в чёрный список программы) Возможно в другие программы для записи видео и скриншотов тоже будут вызывать баги (например FRAPS) Grim Dawn B16 полное прохождение за солдата
В очередном информационном обновлении дизайнер Grim Dawn Zantai рассказал кое-что новое о системе крафтинга, которая будет добавлена в игру в обновлении B18. Даем ему слово.
Возрадуйся, народ Grim Dawn, ибо я вернулся. Ладно, на самом деле я никуда не уходил, просто это обновление от меня! Билд B18 готовится на сильном огне, и мы надеемся закончить его в ближайшие недели. Он забит под завязку новыми крутыми штуками, которые сделают ваш игровой опыт гораздо приятнее. Я упоминал, что крафт грядет? Крафт грядет!
Когда B18 увидит свет, вы обнаружите новое задание в Окрестностях Чертополоха (Burrwitch Outskirts). Юный кузнец по имени Дункан (Duncan) попросит вашей помощи в споре со своим наставником, Ангримом (Angrim). Ну а вам предстоит разрешить ситуацию. Что более важно, то, как вы справитесь с этим, повлияет на то, кто присоединится к вам в Перекрестке Дьявола (Devil’s Crossing), и это будет не так просто.
И Ангрим, и Дункан — эксперты в своей области. Они мастера забытых методов ковки (читай: реликвии), но у них разная философия молота и наковальни. Ангрим, традиционный кузнец с многолетним опытом за поясом, предпочитает проверенную и надежную технику ковки, переданную ему его наставником, а его наставнику от своего наставника до этого. Все оружие, броню и аксессуары он кует с предельной точностью и вниманием. Любой созданный им предмет обладает дополнительными свойствами.
Дункан менее опытен, чем его наставник, однако это не означает, что он недостоин вашего внимания. Возможно, он импульсивен из-за молодости и жажды открытий, но он не так ограничен старыми методами, как его наставник. Он привносит в процесс ковки мистические техники, которыми мало кто овладел. Любой созданный им предмет обладает особыми мистическими свойствами.
Кто присоединится к вам ковать могущественные предметы? Более 150 чертежей ожидают вас по пути, а мы ведь только начали!
Разработчики значительно продвинулись с многопользовательским режимом, переписав кучу кода, работавшего с GameSpy (который закрывается). Последняя сложность осталась в создании системы, которая будет разруливать разницу между игроками в продвижении по заданиям и в решениях, которые они приняли. Сделать возможной совместную игру людей, которые сделали разный выбор в заданиях особенно сложно, но разработчики думают, что нашли приемлемое решение, и приступили к его реализации. Сейчас планируется закончить сетевую игру в конце июля, но точнее можно будет сказать после завершения работы над системой синхронизации заданий и ее тестирования.
Анимация двуручного оружия готова, работа над моделями обычных вещей почти закончена. Можете ждать их в следующем билде, который не за горами.
Нижние уровни Ступеней Мучений (Steps of Torment) также будут включены в следующий билд и будут снабжены новой механикой «рогалика» (roguelike). Для входа нужно будет использовать ключ, внутри порталы не будут работать, и выйти оттуда можно будет лишь умерев или пройдя подземелье до конца. Новые виды ловушек сделают достижение конца особенно сложным.
Первая часть Акта 3, Изрезанная Пустошь (Jagged Waste), которая ведет к Усадьбе (Homestead), «городу» Акта 3, почти закончена, но в ней не хватает заданий и интересных мест. Базовое оформление анклава выживших в Усадьбе готово, начата проработка фермерских землель вокруг нее. Первые скриншоты покажут через месяц-два.
Описание обновления:
v0.2.4.5 (b18)
Основные новые особенности:
Доступен крафт (создание вещей)! Добавлено новое задание в Предместьях Чертополоха (Burrwitch Outskirts), в котором вам придется выбрать, кому из двух кузнецов достанется священный молот. У каждого кузнеца свой уникальный стиль, который отразится на каждой вещи, которую они для вас сделают.
Более 150 рецептов крафта добавлено в игру.
Экран характеристик персонажа переработан, чтобы предоставить более подробные данные об эффекте от снаряжения и умений. Всплывающие подсказки у атакующей и оборонительной способностей (offensive & defensive abilities) теперь отображают ваши шансы попадания и нанесения критического урона в зависимости от вашей последней цели или атаковавшего вас существа.
На нормальной сложности теперь есть режим «Ветеран» (Veteran), в котором усилены разные характеристики врагов, в особенности, повреждения, а также повышено количество чемпионов и героев. Ветеранский режим не должен быть особенно тяжелым, но достаточным, чтобы сделать нормальную сложность более интересной для опытных игроков, позволяя разработчикам балансировать обычный режим для средних игроков. Режим Ветеран можно включать и выключать на экране выбора персонажа. Персонажи, которые пройдут нормальную сложность в режиме Ветерана, будут чуть лучше экипированы и подготовлены к эпической сложности, когда она станет доступна.
Враги теперь появляются в игре более случайным образом, использован новый метод их размещения в игровом мире. Вы обнаружите, что теперь расположение врагов более случайно, а иногда они будут появляться в виде более многочисленных и разношестных групп.
Добавлена возможность экипировать двойные пистолеты посредством умений, которые даруются предметами. Один из таких предметов может выковать кузнец.
Художественное оформление:
- Improved default lighting in outdoor environments. - Increased the distinctiveness of some enviroments a little bit by adjusting textures, colors, fog, lighting and asset use. - Updated Item art for Curse of Burrwitch, The Eye, Blood Carver, Bloodreaper’s Claw, Outlaw’s Retribution Blackwood Wand and Malformed Effigy. - Resized 1-handed melee weapon bitmaps so maximum size is now 1X3 (some 1X4 bitmaps existed).
Анимация:
- Dual-wield pistol animation set for player characters (12 animations). - New item granted skill “Ground Stomp” animations for all weapon types. - “Lethal Gambit” plays proper animation for all melee weapons.’ - “Blitz” plays proper animation for all melee weapons. - “Shadow Strike” plays proper animation for all melee weapons. - “Blade Arc” plays proper animation for all melee weapons. - Player character ragdolls were redone, as the old solution was contributing to long respawn times. - Boars now have a new “Ground Slam” skill and animation. - Spiders now have a new “Spawn” animation. - Zombiehounds have a new “Breath Attack” animation.
Технология:
- Quickbar keybinding text now reflects the actual keybinding. - Newly acquired items now display a flashing highlight in the inventory window. - Fixed a bug where conversation text would be incorrectly split in non-english localizations. - Added Render Device option to Video Options. - Added UI Scaling option to Video Options. - Cunning and Spirit rollovers now display Bonus Damage. - Quickbar skills now play skill cooldown and low mana voices. - Potions now play an item cooldown message when on cooldown. - DPS and Average Damage equations updated. - Inventory highlights now properly clear when moving cursor off of the grid and when inventory is closed. - Improved character saving performance. - Stat increment buttons are no longer shown when no stat points are available for spending. - Added quest reward window which summerizes quest rewards when a quest is completed. - Reworked skill use logic to make skills feel more responsive. - Fixed a bug where clicking on signposts would cause incorrect movement. - Added debuff status effect icons to the player HUD. - Adjusted pet AI to remove some strange movement situations and long range chasing behavior. - Fixed a bug where pet completion bonuses did not appear in item tooltips of attached relics. - Fixed a bug where mouse events outside the game window were processed by the game. - Fixed a bug where tooltips would appear for the player HUD when covered by foreground windows. - Fixed an issue where UI button text was not correctly centered. - Fixed a bug in LocalizationManager where tag reordering would effect all subsequent tags. - Added “gender of target” localization codes for conversation/quest text. - Added challenge mode/hardcore indicator text to upper left corner of game screen. - Always show loot option can now be limited based on item quality. - Riftgate map labels can now be localized. - Improved rendering or korean and chinese fonts. - Added faction indicators to the conversation window. Shows the faction of the npc in the conversation. - Pets now contribute to Monsters/Champions Killed and Greatest Monster Killed.
Игра:
- Experience formula that determines how much experience is gained from killing enemies has been adjusted to slow down leveling. Based on the results, further – adjustment may be required. This change shouldn’t affect current character levels. - Compass north indicator is now correctly aligned to world map north direction. - Killing Direni for the Lost Journal quest now has additional rewards. - The Warden’s one-shot chest now also always drops a rare crafting material. - Updated the stats on the Ground Stomp and Life Cascade item skills - Chaos Bolt and Fireblast item skills now properly target Overseers. - The Marauder Set’s pistols now grant skills which allow you to dual wield them. - Adjusted the base iron bit value of all items. - Slightly increased the drop rate of double rare items - Slightly increased the drop rate of scrap and components - Updated stats on Headhunter’s Trophy - Updated stats on the Mark of Dreeg, Hell’s Bane Ammo, Deathchill Bolts, Flintcore Bolts and Venom-Tipped Ammo components - Reduced Attack Speed bonus values on weapons and gloves slightly - Base energy regeneration on caster torsos now scales up with higher item tiers - Focus items are now their own item type (off-hands) and no longer provide the benefits of a shield (ex. You cannot cast Forcewave with a Focus item) - Focus item absolute damage stats now affect your main hand weapon. - Reduced % damage bonuses on Focus items - Fixed an issue with Pets summoned by items not benefiting from pet modifiers on items/skills (ex. Bonds of Bysmiel) - Salazar’s Harbinger summon now has a status display, just like the Rifthound and Familiar. This will also apply to many future item summons. - Bleeding and Internal Trauma duration damage is now affected by Cunning. - Base Physical and Pierce ratio damage is now calculated in the proper order to remove double dipping. - Pierce ratio damage now benefits from Cunning. - Bonus pierce damage now benefits from Cunning. - Bonus Physical damage now benefits from the same equations and modifiers that other Physical damage does. - All damage attack types except Retaliation can now crit (spells can now crit). - Due to the effect of bonuses on physical, pierce, bleed and trauma damage, various skills have been or will be adjusted to bring them back into balance. - Soldier: Overguard modified to offer much better damage mitigation but with a shorter duration and longer cool-down. - Demolition: Firestrike fire damage improved at lower levels. - Occultist: Witchfire damage bumped up slightly across all levels. - Occultist: Dreeg dmg buffed slightly. - Nightblade: Lethal Gambit buffed a bit and expanded to hit three targets. Modifier now has a chance to freeze enemies. - Nightblade: Cold damage added to Execute in exchange for some of its %weapon dmg, which was scaling up too quickly. - Hellhound should now tank better in defensive mode. - See more at: http://grimdawn.ru/#sthash.DD7qiVkP.dpuf [/spoiler]
REVOLUTiON, можно мир изучить боёвку и другие аспекты. игра становится всё лучше и лучше. особенно интересно тем кто следит с самого начала. П.С. квесты пашут в старой версии которую я на трекер залил раньше. но похоже не у всех.
Дата: Понедельник, 01.09.14, 22:33 | Сообщение # 16
вышел новый апдейт. ссылка на игру в шапке
Build 20: Multiplayer and Transmuters (Changelog) Build 20 is here, and it's a big one! Several major features await you, as well as improvements to what's already there.
Read the huge patch notes below:
Build 20 With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn! Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings here.
Enjoy!
[Major New Features] • Multiplayer is now available! You can now host and join multiplayer games via Steam. • Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through. Please report any multiplayer-related crashes, quest errors and character bugs at our forum. • The Main Menu has been overhauled so that getting right into the action is faster than ever • All masteries now feature a new set of skill modifiers called Transmuters. These modifers open up new build opportunities by providing you with the choice of specializing a skill at the cost of some trade-offs. • Dismantling is now available at the Inventor. You must first complete a short quest (available after repairing the bridge to the Arkovian Foothills and rescuing the apprentice). • Dismantling allows you to turn items you do not want into valuable scrap and components by destroying them with dynamite. Note that some components drop more commonly from Dismantling. • Steam-Cloud saving can now be enabled under Options. The first time this is done, character saves will need to be transferred to a new directory. This process is automatic, but may take some time, depending on how many characters you have.
[Art] • Mastery UI has been updated with new art • Unique guns now have firing FX appropriate to the damage type they deal • Updated font in Quest window and Quest Tracker • Equipped two handers now use a paler image in the off hand. • Warden's Laboratory now has a new tile ground texture • Warden's Laboratory Living Quarters now have a wood floor texture, as do other select areas • Dry dirt texture used in various undergrounds including Cronley's Hideout has been improved • Texture and fog changes around Four Hills to make it a little more distinctive
[Animation] • Weapons in the right hand now auto-hide upon activating throwing-based skills (ie.Phantasmal Blades) and casting-based skills (ie.Dreeg's Evil Eye) • Ghosts now have a "GetHit" animation • Outlaws now have a "GetHit" animation • Boar "Walk" animation was reworked. • Half-Troll Beastkin ragdoll physics have been redone. • New PC "Throw" and "ThrowFast" animations for each weapon type. Adjustments to the timing callbacks of thrown projectiles were made (ie. Stun Jacks leave the hand at the correct moment when the animation plays). • New PC "Ring of Steel" animation for each weapon type. • Various hanging lantern's lighting FX now swing in-sync with the swinging/swaying animation. • Gunslinger's Talisman's granted skill "Volley" animation was redone, and in the end, shortened considerably so players should no longer feel rooted when firing it off. • Occultist's Hellhound pet attack animations have been adjusted to be quicker, hitting their intended targets much sooner.
[Tech] • The method by which Fog of War data is stored in character saves has been overhauled. This requires that fog data be reset. • Items on the ground now spread out their name labels rather than overlapping • Corrected the calculation in the character sheet for Average Armor. Bonus armor was being incorrectly added. The tooltip for Armor has been updated. • Health and energy potions are now automatically picked up • Item Set bonuses are now organized by each level of bonus • Duplicate set items will no longer count toward set bonuses • Fixed health on completed components always showing up as max value • Two Handed items can now be appropriately equipped when player is holding two items • Fixed certain crafting components not being usable in crafting • Fixed certain damage attributes from showing up as doubled on the character sheet if holding an item in the off-hand • Added distinctions on item tooltips for One-Handed, Two-Handed, Off-hand, Ring, Belt, Medal, and Amulet items • Total bonus health granted from Physique is now visible under the Physique description rollover • Total bonus energy granted from Spirit is now visible under the Spirit description rollover • Added word wrap to Greatest Enemy Killed • Last Enemy Hit and Last Enemy Hit By names under OA and DA rollovers are now properly localized • Fixed an issue with Offensive and Defensive Ability reduction effects being applied as % reduction rather than absolute values (ex. 50 reduced Target's Defensive Ability for 5 seconds is now correctly 50 and not 50%) • Color-blind options have been added under Video Options. If you are a person who would benefit from this feature, we would appreciate your feedback. • Fixed a display issue for negative Light Radius values on the Character Sheet. • Extended the cooldown between "Skill not ready" messages. • Dual wielding DPS calculation updated on the Character Sheet to be more comparable to actual performance (before chance on attack skills). • Base health/energy is now retroactively updated if there are any Health per Physique or Energy per Spirit value changes. Older characters may gain some health.
[Game] • The corrupting presence of the invading Aetherial and Ch'thonic forces continues to spread. 22 new hero monsters have been added with brand new archetypes: Corrupted and Voidtouched. • Two new pages of Inquisitor Creed's journal have been added to the Warden's Laboratory, as well as a small scene suggesting past events. • Deflect values have been significantly reduced on all monsters • Area of Effect skills can no longer be blocked or deflected (ex. Grenado, Blackwater Cocktail, Sigil of Destruction, etc.) • Slight boost to enemy speed and damage in normal and veteran difficulty. Increase to OA and DA scaling for enemies in veteran. • Slight increase to player speed. Movement speed bonuses on items have been reduced to compensate. • Reduced level offset on Steps of Torment to decrease likelihood of over-leveled gear drops. The effect on difficulty shouldn't be too significant. • Alkamos' treasure room will now always drop a least one item of Epic quality and will drop items of Rare quality more often • Slightly reduced the numbers of monsters which spawn in the first challenge room of Steps of Torment. This room is one of the greatest challenges currently in the game, and it justly guarantees a blue item as a reward. However, the spike in difficulty was a little too high. In addition, Skeletal Golem heroes can no longer spawn here. • Hero and Boss monsters will now always drop either Food Rations or Vital Essence • Increased the drop rate of rare crafting materials from Hero and Boss monsters • The Master of the Pit in Old Arkovia has received a buff worthy of his title. He also now drops his Monster Infrequent axe less...infrequently.
[Itemization] • A new stat has been added: Conversion. Conversion (appears as % of X Damage is converted to Y) changes one damage type to another. Example, if you have 10% of physical damage converted to fire on an amulet, 10% of all physical damage you deal (after bonuses/cunning/etc) is converted to fire damage instead. If the Conversion is on a skill (ex. a Transmuter), then the conversion occurs before any other skill/gear bonuses are added, skill modifiers are still applied first. • A new stat has been added: Total Retaliation Damage. This stat modifies all retaliation damage the same way Total Damage modifies all non-retaliation damage. • A new stat has been added: Shield Damage Blocked. This stat modifies the damage blocked by your shield. • 18 new Epic items (4 Medals, 7 Rings and 7 Amulets) have been added • 6 new Epic set items, in 2 sets, have been added at level 30 for Occultists and Demolitionists: Miasma and Brimstone • New level 35 Epic gloves have been added: Quickdraw Gloves. The similarly named proc on Marauder's Gloves has been moved to these. • Bloodreaper's Boots have been renamed to Bloodhound Greaves. They are no longer part of the Bloodreaper's Set. • Many Epic items have been updated to make them more focused and interesting. Some were significantly changed (ex. Boots of Unseeing Swiftness). Note that this may impact your ability to equip some items if you lose core stats. • As part of this update, item sets have been completely overhauled. Collecting set pieces did not feel sufficiently rewarding and individual pieces were sometimes too awesome on their own. We have shifted some of the power to the bonuses while also making the bonuses much more interesting. • The following set items have been removed from the game (only impacts items above the current level cap, but some of these can drop): Herald's Boots, Herald's Gloves, Legguards of Redemption, Footguards of Redemption, Sharpshooter's Cover, Dawnguard Legplates and Dawnguard Greaves. • Many rare affixes have been updated, including some options providing % Constitution. • 13 new rare prefixes and suffixes have been added to provide more options for Burn, Coldburn and Electrocute damage • 23 new rare suffixes have been added to provide more versatile spell damage combinations (ex. Fire + Chaos, Fire + Lightning, etc.). These suffixes become available at level 35. • The caster off-hand suffix "of Corruption" has been renamed to "of Solael's Malice". A new "of Corruption" off-hand suffix has been added. • The shield suffix "of Immortality" has been renamed to "of Redoubt". A new "of Immortality" shield suffix has been added. • Damage scaling on items for flat damage has been toned down at higher level so that there is not as big of a jump around level 25. Damage over time (ex. Poison / bleed) was reduced less so that it ended up as a bit of a boost in relative power to flat damage. Physical damage originally had higher values to compensate for armor, but the difference between physical and elemental damage was too high, making physical the obvious choice. These adjustments should make other damage types more competitive. • Most % Protection bonuses on Magic Suffixes have been converted to absolute protection bonuses • 3 new prefixes have been added for Shields, Head, Torso, Leg and Shoulder armor which provide % Protection • 2 new prefixes have been added for Shields which provide % Shield Damage Blocked • 1 new prefix has been added for Torso armor and Belts which provides % Constitution • 21 new suffixes (called "of Spellweaving") have been added which provide % damage bonuses to various damage combinations (ex. Fire + Chaos, Fire + Lightning, etc.). These suffixes are more common on caster off-hands and become available at level 35. • A new tier of Attack Speed (of Alacrity) and Cast Speed (of Haste) Suffixes have been added so that Magical quality Attack/Cast Speed bonuses scale more smoothly with Rare Suffixes. The values on these suffixes have been adjusted. Weapons will also no longer generate tier 1 Attack and Cast speed Suffixes past a certain level, improving your odds of getting a level-appropriate bonus. • Pierce resist values have been reduced on items. This resist is highly effective against many enemy types and was a little too easy to accrue. • Reduced armor values on Belts • Reduced health and % health bonuses on items • Reduced the values on double resist magic prefixes (ex. Fire + Cold Resistance) • Reduced % Damage Converted to Health values on Magical affixes and some Rare/Epic Items • Increased Energy Regen on Caster off-hands and helmets (absolute values only). Caster helm regen now increases with tier, rather than being static across all levels. • Due to the buffs in absolute energy regeneration values on caster gear, the % energy regeneration on Caster off-hands has been reduced at higher levels • Significantly increased frequency of % damage bonus suffixes on Caster off-hands • Pets summoned by items have had their stats significantly improved so that they are more competitive with class summons • A new component has been added: Reinforced Shell. This is a shield component and serves as an upgrade to the Battered Shell. It is acquired primarily through crafting, available baseline on the Blacksmith. • 8 new Component Blueprints have been added to the game. These Components are now acquired primarily through crafting. • Blessed Whestone and Silvercore Bolts follow the standard format • The following are more challenging to craft, but the blueprint also creates a Completed Component: Hollowed Fang, Imbued Silver, Purified Salt, Scaly Hide, Silky Swatch and Wardstone • Radiant Gem is now crafted completed. Blueprint updated. • Increased the level requirement on Purified Salt to 20, up from 11 • The Bristly Fur component now also provides 25% Constitution • Adjusted the stats on Dread Skull • The Hallowed Ground rare component now has the same completion bonus table as Chains of Oleron • The + All Skills completion bonus for Chains of Oleron (and now Hallowed Ground) has been replaced by -5% energy cost to skills. This bonus was extremely rare, but those that were lucky enough to get it had a significant advantage. +Class skill bonuses will remain as the rarest completion bonuses. • Updated the stats on Fireblast, Ice Spike and Poison Bomb Component skills to make them more interesting. • Added two new Recipes for Royal Jelly, acquired via drops • Updated the blueprints for Elixirs, making them easier to craft • Consumable stats and durations have been adjusted. • Updated the base stats on items created from Rare quality (green) blueprints • The relic Corruption has been redesigned to be more appealing to poison builds • The relic Arbiter has been redesigned to be more appealing to hybrid 2h-melee builds • Fixed an issue with the Troll Rage relic skill costing more energy than displayed. Energy cost adjusted. • Updated mastery-specific Relic completion bonuses (ex. for Juggernaut, Slaughter, etc.) • Fixed an issue with the Brutal Great Axe recipe generating affixes intended for 1h-ed weapons. Unfortunately, this fix is not retroactive. • The Aether Cluster blueprint has been removed from the game. Any existing copies of this item have been purged. The Aether Cluster will come up in Act 3.
[Class & Skills] • Various skills have been given "transmuters" that can change or improve the function of the skill but usually with some cost, such as loss of damage, increased cooldown, weapon restrictions, etc. These should provide many new build possibilities and enhance some existing ones. Some existing skills have been modified to accomodate these changes. • Most skills have had the scaling for their ultimate ranks improved, particularly for the final 3 ultimate levels. %-based bonuses still generally experience diminishing returns beyond the normal maximum skill rank.
Soldier • Fixed a duplicate instance of bleed resist on soldier passives, returning elemental resist to decorated soldier. • Increased the amount of constitution given by veterancy.
Demolitionist • Mortar Trap cooldown has been significantly reduced and energy cost moderately increased. • Mortar Trap will now launch "the big one" earlier. • Updated Offensive Ability scaling on Mortar Trap, which should improve its chance to hit and crit significantly. • Blackwater Cocktail: Reduced energy cost, lowered flat fire damage in the base and Intense Heat mod, increased burn damage, increased armor reduction on Intense Heat. Moved %burn damage to Intense Heat and added %fire to Agonizing Flame. Agonizing Flame bumped up to tier 8. These changes are intended to reduce the power of maxing out these skills / mods at lower levels by pacing out the stackable damage, while also boosting the long-term viability with the addition of tier 8 %fire bonus. • Skyfire Grenado moved to tier 7. • Reduced cooldown and slightly increased Grenado damage. • Reduced cooldown of Canister Bomb, added flat fire, reduced pierce. On the modifier, removed bleed damage and added %fire and %pierce. • Firestrike energy cost reduced, damages reworked to improve balance and in accordance with it's transmuter. Explosive Strike now always inflicts burn and has a chance to inflict physical.
Occultist • Pet innate attack damage now starts a little lower but increases more with each level to a higher max. Ultimate levels received an even larger increase in scaling. • Added %chaos damage to Hellhound Hellfire aura • Hellhound Firebreath damage scaling increased. Chaos damage added. • Exchanged elemental for vitality damage in second rite. Elemental was previously added to provide synergy with other masteries, which was a good thing but it came at the cost of too many Occultist skills featuring too many different damage types. • Pet life, attributes, OA and DA scaling per level increased. Increased cunning and spirit will help keep damage more viable at higher levels. • Raven heal and lightning strike cooldowns reduced slightly. Lightning Strike now scales down from the original cooldown of 10s to 7s at skill level 16 and 5s at the ultimate level. • Pox modifier Black Death damage increased and split between the existing internal trauma and added poison with poison recieving the majority of the damage to provide better synergy with the poison bonuses of other skills in the mastery. • Reduced Sigil of Consumption cooldown from 12 to 5 seconds and increased radius from 2.5 to 3 meters • Set Bloody Pox to flat 5s duration and reduced cooldown to 3.5s • Added %wpn damage to Sigil of Destruction and slightly reduced chaos damage • Increased Hellhound attack speed / reduced swing pause.
Nightblade • Note that the changes to the way DPS is calculated for the character sheet (see tech changes), which should more accurately factor in the possibility of left, right, or left and right hand hits is responsible for the majority of the loss in displayed DPS on nightblades in B20. • Heartseeker pass-through scales up to 100% by level cap, instead of at the ultimate cap. Slightly increased cold damage. • Execution scaling toned down. • Dual Blades flat pierce scaling reduced. • Increased min pierce on Phantasmal Blades - increased %bleed on Heartseeker. • Reduced energy cost scaling on Shadow Strike, Lethal Gambit and Blade Trap. • Adjusted the bonuses on Shadow Dance • Increased damage on phantom blades • Reduced the flat cold damage on Night's Chill. Build 19 is now live! (Changelog) The wait is finally over. Build 19 has just been released! With it comes a series of exciting new content and features, including the challenging new floors within the Steps of Torment!
Massive patch notes below:
Build 19 Note: This build includes many behind-the-scenes changes to quests in preparation for Multiplayer. As such, you may notice that some quests have had their progress reset and can be completed again. All quests should continue to play out exactly as they did before B19, so if you observe any quests behaving incorrectly, please report it as a bug.
Major New Features: • The Rogue-like Dungeon in Steps of Torment is now available! To unlock access to this dungeon, you must complete a quest line, which begins in Old Arkovia. • Two-Handed Melee Weapons are now available. • Tooltips have been overhauled to provide a cleaner overview of item and skill attributes. • Out-of-Combat Regeneration is now limited by a new resource: Constitution. This new healing mechanic is still experimental and will likely need further changes and / or balancing. We're not quite sure we're happy with it yet but we felt it was important to get B19 out, both so you all could start swinging those big two-handers but also so we can gather feedback on the current changes and begin the next phase of multiplayer implementation. • Constitution is an overlay on your health bar which indicates how much out of combat fast-regeneration you have remaining. If this pool runs out, you will no longer regenerate rapidly outside of combat. • Constitution is refilled via Food Rations and Vital Essence, which can drop from enemies, breakable objects and chests. It is also reset upon gaining a level or dying.
Art: • Updated Item Art on Salazar's Sovereign Blade.
Animation: • Two-handed melee animation set for player characters (20 animations) • New PC "Channeled Spell Attack" animations (begin, loop, end) • Updates to the PC "Run" animations for all weapon types • New NPC "Chat" animation • New Dranghoul "Run" animation • New Dranghoul "Walk" animation • New Groble "Walk" animation • New alternate Ghost "Spawn" animation • New Zombiehound "GetUp" animation
Game: • Increased Warden's physical melee damage and reduced delay of phase 2 spike projectile attack • Reduced enemy OA in normal difficulty • Increased the quality of Gutworm's loot chest • Bumped up difficulty on veteran a touch • Skeletons and Ghosts no longer bleed on death • The Depths of Old Arkovia side-quest now has an additional reward • All Armor now also states what type of armor it is (Light, Heavy, Caster) in order to clarify the variation in protection value and stat requirements • Shield block recovery time was reduced and block chance scaling increased. • Shield damage blocked increased. • 1h Melee weapon damage given a slight boost from tier 3 up. • Physical damage bonus from cunning has been equalized to match the magical damage bonus given by spirit. Physical was previously higher as an effort to offset enemy armor, however, it was decided that because physical damage is also much easier to amass, it didn't need the stronger bonus multiplier. • Reduced the Scrapmetal and Iron Bits crafting cost of Enchanted items • Increased the quality of items generated from Enchanted blueprints and updated the description to better clarify that these recipes can generate items of Rare quality. • Increased the chance of getting rare affixes on Rare quality blueprints (ex. Ranger's Badge). • Reduced the crafting cost of consumables • Increased the duration of crafted consumables, but also added a cooldown on their use • Revised what items can grant active skills (skills that are placed on your skill bar to use) in order to reduce skill bloat. In accordance with this, many granted skills were turned into auto-cast skills or moved to different items. • With a few rare exceptions, granted item skills can be found on: 2h-ed Guns and Melee Weapons, Amulets, Head Armor and Relics • Updated stats on Aethersteel Alloy, Bindings of Bysmiel, Corpse Dust, Dense Fur, Ectoplasm, Focusing Prism, Frozen Heart, Kilrian's Shattered Soul, Leathery Hide, Molten Skin, Radiant Gem, Rigid Shell, Runestone, Sanctified Bone, Scaly Hide, Silk Swatch, Soul Shard, Spined Carapace and Viscous Venom components • Converted Vicious Spikes to be usable in All Weapons and changed its stats to be more appropriate for Pierce and Bleed dmg. Vicious Spikes now provides a new skill: Piercing Aura II • Venomous Fang component has been removed from the game. All crafting recipes that required a Venomous Fang now require a Vitriolic Gallstone. • Vitriolic Gallstone has had its stats updated to also appeal to melee Poison users. Acid Strike has been replaced with Poison Aura. • Wrathstone and Riftstone now grant new abilities: Aether Aura and Chaos Strike • Reduced the item level of Hallowed Ground and Dread Skull, making them more accessible in high-end areas such as Steps of Torment • Updated the crafting recipe for Radiant Gem • The following components are now primarily acquired via crafting (new blueprints have been added to loot tables). They can still drop as loot, but are much more rare: Aether Soul, Ballistic Plating, Blessed Steel, Focusing Prism, Haunted Steel, Leathery Hide, Mark of Mogdrogen, Restless Remains, Rotten Heart, Runestone, Sanctified Bone, Spined Carapace and Vengeful Wraith. • Adjusted stats on some Rare affixes • The Bloodreaper's Glory set has had its stats adjusted • The Ornate Chestguard has been renamed to Nightstalker's Chestguard. Its stats have been redesigned. • Slightly increased the effectiveness of dmg stats on 1h melee weapon affixes • Increased absolute Energy bonuses on gear • Increased absolute Energy Regeneration bonuses on most items, particularly on Magic items. • Increased the chance of generating % dmg bonus Suffixes on Off-Hands • Mastery Prefixes (+1 Skill) now also grant a small bonus relevant to the mastery they are boosting • Troll MI maces are now 2h-ed weapons. Existing 1h-ed versions are now legacy items and will never drop again. Troll Talisman blueprint has been updated to use the new 2h-ed version. • Demolitionist: Rebalanced Firestrike and Explosive Strike to make the base skill more desireable and tone down the mod's AoE a bit. Firestrike got a %physical and flat fire damage increase and reduced energy cost. Explosive Strike %wpn dmg was scaled back and energy cost increased. Explosive Strike burn chance no longer scales but has a high base value and physical dmg slightly reduced. • Demolitionist: To emphasize fire damage more on the Firestrike line, the %fire dmg on Splinter was moved to Static Strike and flat fire damage was added to Splinter. • Soldier: Mehir's Will now has increased regen scaling and the %health restored begins lower but scales up quickly to encourage more investment. • Soldier: Overguard's bonuses begin a little lower and scale faster in the first few levels to encourage investment. • Soldier: Block Chance was removed from Overguard and Block Recovery removed from Veterancy to reduce redundancy and strengthen the role of each skill. • Soldier: %Physical damage scaling increased for Veterancy and it now also raises constitution. • Soldier: Slightly reduced flat physical damage on Cadance while increasing bleed damage on Fighting Form and reducing duration, so that it does more bleed damage over a shorter period. • Soldier: Markovian and Zolhan chance to be used starts higher and skill stats scale more significantly with levels. • Soldier: Reduced energy cost on Blade Arc. • Soldier: Cadence %wpn dmg now scales higher and physical scaling has been reduced to help create a more pronounced difference when using two-handed melee weapons. • Occultist: Increased Raven's healing cooldown by 1 second • Occultist: Added 15% heal to Blood of Dreeg so that the Occultist has at least a modest emergency heal available from a directly controllable skill (as opposed to the sometimes clutch but not always reliable raven healing). • Occultist: Moved all %chaos dmg in Witchfire to the modifier and added %poison to the base skill to create a synergy with Dreeg's Evil Eye. Increased flat chaos damage in the base skill. • Occultist: Bumped up poison and acid damages on Dreeg's Evil Eye and modifiers while changing base skill physical to %weapon dmg. Removed poison from Vile Eruption and increased acid. • Occultist: Reduced Sigil of Destruction cooldown from 15 to 12 seconds. • Nightblade: Veil of Shadow and Nightchill have been reworked to hopefully make these skills more worthwhile. Veil has been reduced from 16 to 10 points max, OA reduction scales faster and higher and it now reduces total attack speed. Nighchill damage has been almost doubled and it now reduces pierce and cold resist. • Nightblade: Dual Blades now has a max level of 16 and allows damages to scale to a higher level.
PSP17, мне сделали кряк для прошлой версии b20 на которой работали и квесты и русик. так что взломать игру занимает минут 5. в сеть полноценную таблетку выкладывать запрещено до релиза игры
раздавать торрент пока не вижу смысла. по поводу нововведений можно прочитать на русскоязычном сайте игры
Дата: Понедельник, 22.12.14, 02:45 | Сообщение # 25
не знаю сколько актов будет но игра сразу зацепила. жаль что русификатор выходит не сразу после обновлений. бывает надо ждать более месяца. вот может кому то надо: Grim Dawn v0.3.1.2 (b23) без таблетки. есть appmanifest для установки в клиент steam. работает с обычным стим эмулятором но без русского языка и квестов
Дата: Понедельник, 22.12.14, 17:53 | Сообщение # 27
Меня наоборот разочаровала игра. Не знаю даже чем. Скорее всего нету стимула играть. Сюжета не заметно, в первую очередь из-за ОЧЕНЬ длинных текстов в диалогах. Какого-то фанового-собирательского элемента в игре тоже не чувствуется. Акты даже визуально практически ничем не отличаются. Короче пока всё однообразно, бессмысленно и скучно.
Build 23 Hotfix 1 is now live 23 декабря - Zantai After receiving reports of frequent crashes in Multiplayer with the latest build, we have investigated the issues and discovered the cause. Build 23's Hotfix 1 is now live.
Thank you to all who sent in crash reports.
v0.3.1.2 (b23 Hotfix 1)
[Tech]
Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas Resolved a crash associated with Inspecting other players in Multiplayer Resolved a crash associated with Trading with other players in Multiplayer
[Game]
Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively. The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations Increased the drop rate of Manticore Poison Glands
я думаю в конце 2015го. судя по игровым текстовым файлам есть упоминание 4х актов. Гляда на глобальную карту либо будет очень большой акт либо будет их не только 4. Я менее чем за 3е суток наиграл 17 часов - перешёл в 3й акт. выполнил все возможные задания кроме 1го (не знаю где, и придётся заново по порядку всё проходить читая записи что в данный момент не очень весело уже) 3й акт очень сложный для моего 33го уровня. Не знаю как за других персонажей но за тень (ночной клинок) играть в коопе очень сложно особенно если товарищи выше уровнем. одному легче на много. но глядя на дерево навыков в перспективе после 60го уровня будет очень сильный перс без зависимости маны за счёт пассивных умений. очень сложно играть до 30го уровня в сравнении с другими персонажами. сейчас потолок в игре 40й лвл и вступление в 3й акт. В игре оказывается есть несколько скрытых локаций с вытекающими потом заданиями WiKi
Русификатор от 6-го января What’s next? • 2015 will see you journeying through the remainder of Act 3, and possibly a short Act 4, as we wrap up the story for Grim Dawn’s initial release. • You will interact with factions in an entirely new way and earn lucrative rewards with the Faction System Overhaul. • Grave new challenges will await you in the darkest places of the world as we introduce another rogue-like dungeon. • Legendary Items of immense power will begin to drop for your collecting pleasure. • And more… Our programmers are busy with exciting new features, bug fixes and optimization. I can’t speak too much about what’s to come, but they sure seem Devoted to the task.
Grim Misadventures will return on 01/19/2015 with another development update.