Жанр: Симулятор Издатель: Kunos Simulazioni Разработчик: Kunos Simulazioni Платформы: PC Дата выхода: 19 декабря 2014 Игра в steam
Assetto Corsa – новый гоночный симулятор компании Kunos Simulazioni. Среди основных особенностей Assetto Corsa значатся современный графический движок с полной поддержкой DirectX 11, реалистичная физическая модель, официально лицензированные автомобили и трассы, воссозданные с помощью лазерного сканирования, открытая архитектура, позволяющая сообществу симрейсеров самостоятельно создавать и внедрять в игру различные модификации и многое другое.
как будет время я обновлю релиз. сейчас как обычно в течении пары недель стоит ждать море хотфиксов от разрабов
А можешь скинуть ссылки на кряк или может кто-то за бугром делает репак. Или на патч + dlc. Я бы попробовал накладывай патч за патчем, добиться играбельности)
JUNxSTEN, обновилось гораздо больше 50% игровых файлов. так что тут нужно полное обновление релиза. я подожду фиксов чтоб по 10 раз качать не пришлось. кунос ни разу без косяков ничего не релизили кстати уже вышел первый хотфикс.
1.6.0 - Oculus Rift SDK 1.3 (WIP Pre Alpha) - Fixed self shadowing on tyres - Fixed wrong log output - Dynamic controllers for turbo boost - Added RPMS input to dynamic controllers - Implementation of Scalable Apps - Fixed replay Interface - Fixed setup info screen - Fixed race non progression when player is not moving - Improved MP collision system - Improved AI fuel handling - Fixed Hotlap Mode unlocking achievement through not valid laps - Fixed deltaT for renderAudio - Bodywork and horn volumes uses engineVolume - Bodywork's smoothvalue use a different alpha - Added analogic placeholder for car modellers - Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR) - Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay) - Implementation of Chat App (system\cfg\chat_app.ini) - SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated - Timing use also the hour/minutes format - Fixed GoToPits Cheat to start from the pits. - Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7) - acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot) - Added flags indications for completed session in leaderboards - F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators - Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons - Engine performance is now dependent on air density/temperature - New AWD transmission code, still WIP (Nissan Skyline & Alfa 155) - Fixed pitstop window not appearing when AI retired some car - Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift - BOP for GT3 cars - Improved Mercedes AMG GT3 data
Список изменений в 1.6 - Oculus Rift SDK 1.3 (Пре-альфа) - Исправлено cамозатенение на резине - Исправлен неправильный лог вывода - Динамическое контроллеры для турбо буста - Добавлен RPMS - Добавлена возможность настройки масштаба приложений (виджеты) - Исправлен интерфейс реплея - Исправлен экран настройки - Добавлены фильтры скорости - Исправлен ход гонки, когда игрок не движется - Улучшена система повреждений в Мультиплеере - Улучшена дозаправка у ботов - Реализуемая память: переменная bool заменена на int - Исправлен баг с разблокировкой ачивок в тайм атаке - Исправлена дельта T в рендеринге звука - Исправлены звуковые значения - Добавлен атрибут placeholder для мод-мейкеров - Добавлена функция отображения имени пилота при фокусе на его машине (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR) - Исправлены баги при смене вида в повторе - Приложение чата (system\cfg\chat_app.ini) - Реализуемая память: Изменены параметры просчета AirTemp/RoadTemp - формат тайминга часы/минуты - Исправлен чит со стартом из пита (кто сталкивался с этим, тот знает, про что речь) - Добавлена система активного "подруливания" 4-х колес (Nissan Skyline, Mazda RX7) - acServerManager: используемая модель/ливрия теперь сохраняется - Добавлены флаги для индикации о завершении сессии в лидербордах - В лидербордах улучшено отображение отставания (F9 overlay) - Добавлен новый параметр [ASSETTO_CORSA] SIMULATION_VALUE. Повышая значение, вы повышаете уровень симуляции в игре, по дефолту значение стоит 0 (лютая аркада) по понятным причинам (прим. перевода, для тех кто не понял, это толстый троллинг от Куносов) - Мощность двигателя зависит от плотности воздуха и температуры - Новый код для полного привода, все еще в разработке (Nissan Skyline & Alfa 155) - Исправлено окно питстопа - Экспериментальные изменения в работе псевдосликов для Lotus 2-11, Exige Scura, Exige 240 и S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned - Баланс производительности для машин GT3 - Улучшены значения Mercedes AMG GT3
1.6.2 - Chat app : fixed flicker when receiving message and app is locked - Chat app : added bold and italic font style support (BOLD=1, ITALIC=1) - Changed advertising billboards backgrounds from Black Cat County - Small changes in the MX5 Cup rear suspension bump steer, electronics and brake bias. - Improved MX5 Cup car tyre heating. - Modified RX7 stock camber setup range - Improved Supra Drift steering geometry - Improved AE86 steering geometry - Corrected Supra front splitter active aero. Now it activates after 60mph/98kmh (it was wrongly set at 60kmh) - GT3 and GT2 cars have now a default setup with longer 6th or final gear ratio to aid AI with higher top speeds on circuits with long straights - Some fine tuning on GT3 Balance of Performance - Fixed backfire issue on Toyota AE86 Tuned - Fixed cameracar sounds for cars of Japanese Pack - Fixed Nissan GT3 leds timing - Improved livery selection previews in the UI - Full window mirror texture for Oculus - Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY
- Added Red Bull Ring track (Red Pack DLC) - Added Ferrari SF15-T (Red Pack DLC) - Added Ferrari F138 (Red Pack DLC) - Added Ferrari 488 GT3 (Red Pack DLC) - Added Lamborghini Aventador SC (Red Pack DLC) - Added Maserati GranTurismo MC GT4 (Red Pack DLC) - Added Maserati 250F 6 cylinder (Red Pack DLC) - Added Maserati 250F 12 cylinder (Red Pack DLC) - Added Maserati Levante S - Performance Delta App: Added instant velocity difference bar - Realtime App: Added road/ambient temperatures and grip - Fixed system messages when ABS and TC are not available - Added loading/saving system for fixed setup sessions - Added audio device selector on Audio App. If saved device is not there, main device will be used - Added volume ramp function to overcome issues with logitech headphone drivers - Added Precision slider in Photo App - Added missing icons on replay interface - Added QUANTITY_MULT in system/cfg/skidmarks.ini - Fixed RX-7 Tuned turbo sound behavior - Fixed Alfa 155 mixing route for external sounds - Fixed Ferrari F40 low-pass filter and some events volume - Balanced exterior volume for all the cars - New Bmw M3 e92 external sounds - Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante) - New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants - Tyre pressure now influences temperature spread and build up - Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller. - Added daylight function on "lights" script - Added multiple turbo analogue instruments management - Added server hints on RaceControl screen - Added TC, ABS, Turbo keys to controller interface (both up and down) - now TC and ABS can be cycled back through CTRL + SHIFT - Added Flashing lights - Showroom: Added video editing camera controls - Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights) - Showroom: Added support for extra animations (extra_animations.ini). Numkey_6 - Added blinking light system - Fixed Volume App not saving bumper audio - Added jump start - Added 3 different selectable penalties configurations for jump starts - Added penalty for "ESC to pits" during race - Fixed some car/track combination resetting to pits at the start of HotLap sessions - Improved remote cars movements over curbs - AI is not making brake mistakes for cars that have ABS available - Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E) - Added graphics smoothing for rigid bodies coming from physics - Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini - Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters - Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps - Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise) - New camera view at start, showing car instead of track - New AI algorithms for race craft - AI drivers are now much more variable in performance during a single lap and during a session - "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly - Tyre radius is now also a function of tyre angular velocity - Fixed self align torque going to negative values too early - Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits - Added active variable rear brake torque. Works in addition to the MGU-K recovery - Added variable engine brake - Added key/button commands for above ERS functions and profiles. - New Tyre Model V10 for selected cars - Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content - 3D improvements on the Nissan R34 Skyline - 3D improvements on the Nissan 370Z Nismo - 3D improvements on the Ferrari LaFerrari - General bugfixes in several tracks - New clouds textures - Improved PPeffects - Improved Weathers - Fixed GUI not showing on Oculus with PP off and AA on - Added the possibility to launch sim directly. Add section [AUTOSPAWN] ACTIVE=1 To race.ini then start AssettoCorsa.exe
Poroh, сегодня вечером выложу отдельно игру + длц + юрд моды (в 1 торренте 3 архива), чтобы каждый мог установить то что ему нужно. ну и конечно длц анлокер и кряк
Добавлено (15.07.16, 17:14) --------------------------------------------- Lordw007, у меня версия 1.6.2. Заново качать всю игру 1.7 не хочется). Может есть обнова 1.6.2 на 1.7 и отдельный длс 5?
- Fixed GRAPHICS_PITCH_ROTATION - Fixed AI sometimes pitting at the last lap - Heave springs are now using rod length from suspension if not in monoshock mode - Improved AI at race starts - Levante rim size fixed - Huracan GT3 and ST pit light fixed - now acServerManager manages drs_zones.ini files - Removed dedicated VR driver eyes positions - Fixed F138 and SF15-T wrong range of damper values in setup screen - Fixed F138 and SF15-T main body angle of attack viualizzation in WINGS app (no differences in aero performance) - Improved ERS for McLaren P1, now with 2 profiles, race and charging. - Nissan GT-R Nismo now uses automatic clutch - Fixed tyre smoke remaining visible after remote car disconnected - DRS now automatically closes when outside of DRS zone
- New Ferrari FXXK (Tripl3 Pack DLC) - New Ferrari 488 GTB (Tripl3 Pack DLC) - New Praga R1 (Tripl3 Pack DLC) - New Audi S1 (A1) - New Monza 66 Full Course (sopraelevata) - New Monza 66 Junior Course - Improved reflection quality - Improved shadow stability - Improved graphics performance - Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app - Added AI traction mistakes - AI improvements on slower reaction after an impact, for more realistic collisions - Overlay Leaderboard now shows correct positions on the grid at race start - Fixed Laps app showing 0 as first lap - Fixed Race Control UI for the low resolution screens - Wrong direction penalty gets also time penalty - Added float clutch to SPageFilePhysics - Fixed turbolevel digital item showing a wrong value - Fixed various problems/timing on ghost cars - Fixed typo on sound distance attenuation for Lotus Evora GTC/GX - Fixed sample attack for BMW M3 e30 GrA/DTM limiters - Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay) - Fixed remote cars head movements in multiplayer and multiplayer replays - Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes - General improvements on V10 tyres for rolling resistance, flex, pressures and more. - Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS - V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra - V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R - V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R - Fixed ERS power output when battery is close to 0 and MGU-H is set to battery - Removed ERS cockpit controls for MGU-H and Recovery in McLaren P1 - Improvement in performance for collision detection and physics solver - Fixed clouds when switching sessions - Returning to pit during a time penalty results in a greater time penalty - Fixed possible drive through cheat - Fixed blurred objects not working if speed was negative - Fixed hotlap mode: now valid laps will be correctly registered - Removed white flag: a new message will appear the moment the race leader starts his last lap - Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately) - Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game) - Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments and invert option for KERS input items (add INVERT=1 line)
- Launcher: reverted to pre-50 version of CEF for Vista compatibility - Launcher default theme: various fixes for tags (sorting, case sensitivity, cases where main car and upgraded car shared the same tag) - Added DRS signal in 488 GTB dashboard - Corrected inverted rear diffuser animation on 488 GTB - Launcher default theme: do not check for video resolution discrepancies in windowed mode - Tweaks on shadows bias, reintroduced last cascade fade in (reduce popup of distant objects) - Modding: Added INVERTED key in ANIMATION_ section (wing_animations.ini) to invert the animation - Corrected steer brake on McLaren MP4 12C and McLaren P1 - Fixed some drift cars UI tags to allow an easier filtering - Fixed lap validity reset on open tracks (see Nordschleife Touristenfahrten) - Fixed 488 GT3's digital performance meter - Tweaked Aventador SV exterior volume - Tweaked Praga R1 interior volume
Подскажите пожалуйста как мод pdash поставить, версия русторка-эдишин чистая 1,7 свежо-распакованная, все папки скидываю с заменой галочку в генерал ставлю и нечего, пробовал 1,8 все так же, а Sidekick работает.
Assetto Corsa v1.9 - Porsche Pack 1 and Season Pass
Changelog: - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - New Silverstone 1967 historic track - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porsche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini - Packers now use bump stop rates